Creating fog or volumetric light in GPU OpenCL mode, is it possible?

General questions about Indigo, the scene format, rendering etc...
Post Reply
2 posts • Page 1 of 1
wob
Posts: 12
Joined: Tue Jan 07, 2020 6:15 pm

Creating fog or volumetric light in GPU OpenCL mode, is it possible?

Post by wob » Wed Feb 05, 2020 4:29 am

I try to make fog (transmitter material, ior 1, scattering spectrum > uniform > 0.1), but it's working only on cpu of my pc. Creating fog or volumetric light in OpenCL GPU mode of Indigo (4.4.5 Demo-beta), is it possible?

Thanks

User avatar
yonosoy
Posts: 570
Joined: Sat Dec 01, 2012 9:45 pm
Location: Spain

Re: Creating fog or volumetric light in GPU OpenCL mode, is it possible?

Post by yonosoy » Fri Feb 07, 2020 11:37 pm

SSS for GPU is not implemented still. Is in course.
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

Post Reply
2 posts • Page 1 of 1

Who is online

Users browsing this forum: Majestic-12 [Bot] and 1 guest