Slice/Clipper geometry

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Jay-ko
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Slice/Clipper geometry

Post by Jay-ko » Wed May 17, 2017 1:20 am

Hello guys

As the section plan could do some great and interesting stuff
could you add a clipper in mesh mode likes:

https://docs.chaosgroup.com/display/VRA ... RayClipper
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Zom-B
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Re: Slice/Clipper geometry

Post by Zom-B » Wed May 17, 2017 7:53 am

Shouldn't such stuff be done inside the 3D app, also for flexibility of texture control?
In C4D this is named Boole, where you can subtract mesh A from Mesh B...
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Jay-ko
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Re: Slice/Clipper geometry

Post by Jay-ko » Tue Jul 18, 2017 4:48 am

It is not the same "approach".

Boolean equation is a geometry operator in the 3D modeler software.

Slice is more like a clipping plane on an object. (option that you can find in an openGL view)
you can chose if the "hole" should be open or capped.

In 3ds Max Slice is an other operator thatn Boolean, and could be animated.
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