Tone mapping?
Tone mapping?
Hi
Tone mapping.
I would like to know what criteria you choose Linear, Camera or Reinhard.
Tone mapping.
I would like to know what criteria you choose Linear, Camera or Reinhard.
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: Tone mapping?
I never use Indigos tonemapping since you'll get cropped to 8 bit per channel by that.
Saving the untonemapped EXR and processing this full range 32bit render output in After Effects in my way to go.
Saving the untonemapped EXR and processing this full range 32bit render output in After Effects in my way to go.
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Tone mapping?
I use Camera tonemapping simply because I think it looks the best, and because you can vary the look of the render quite a lot with the different camera options, some of which can give your image a whole new feel.
Normally I use one of the lower contrast ones though, and do most adjustments in PS.
I can't for the life of me understand why Indigo doesn't output 16 bit TIFF's. Not a big fan of 32 bit editing, so 16 bit should give me significantly more dynamic range to work with.
Normally I use one of the lower contrast ones though, and do most adjustments in PS.
I can't for the life of me understand why Indigo doesn't output 16 bit TIFF's. Not a big fan of 32 bit editing, so 16 bit should give me significantly more dynamic range to work with.
Re: Tone mapping?
Hi
I use Camera / Agfapan apx400cd or Reinhard depending on the scene by varying the values until it is not to my liking.
Then a pass into the PH levels and unsharp mask.
I like the scene that gives a feeling of warm.
I use Camera / Agfapan apx400cd or Reinhard depending on the scene by varying the values until it is not to my liking.
Then a pass into the PH levels and unsharp mask.
I like the scene that gives a feeling of warm.
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: Tone mapping?
Me neither.Oscar J wrote:I can't for the life of me understand why Indigo doesn't output 16 bit TIFF's.

Re: Tone mapping?
Don't let me start with that... The first request is just 4 (!!!) years old, and all my attempts to bring that topic on failed since then:Oscar J wrote:I can't for the life of me understand why Indigo doesn't output 16 bit TIFF's.
http://www.indigorenderer.com/forum/vie ... =5&t=11365
polygonmanufaktur.de
Re: Tone mapping?
Hi
I use Camera / agfapan apx400cd | dscs315_2
to eliminate the gradient use this Action — http://nomorebanding.com/
I use Camera / agfapan apx400cd | dscs315_2
to eliminate the gradient use this Action — http://nomorebanding.com/
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Tone mapping?
Cool Technique!!!
Cheers, zeiti
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Tone mapping?
Folks I'd love to know what settings to use for the most accurate colour reproduction.
I sometimes prepare 'streetscape renders' which are flat elevations of a row of houses - we need to demonstrate colours and materials used on the houses. The coloures are defined in the model (sketchup) using RGB values. Sometimes materials are used for brick, etc.
Reinhard, Camera, Linear and Filmic all look good .......but which is the MOST accurate? Eg in the final rendered image, I want colours to be as close to their RGB source as possible.
I haven't gone and compared final renders to the colour swatches in a detailed way but it seems like Linear with Exposure 0.6 is pretty accurate.
Also I usually have to show shadows (45-degree) so i use the sketchup sun/sky ...this will affect things.
Thanks!
I sometimes prepare 'streetscape renders' which are flat elevations of a row of houses - we need to demonstrate colours and materials used on the houses. The coloures are defined in the model (sketchup) using RGB values. Sometimes materials are used for brick, etc.
Reinhard, Camera, Linear and Filmic all look good .......but which is the MOST accurate? Eg in the final rendered image, I want colours to be as close to their RGB source as possible.
I haven't gone and compared final renders to the colour swatches in a detailed way but it seems like Linear with Exposure 0.6 is pretty accurate.
Also I usually have to show shadows (45-degree) so i use the sketchup sun/sky ...this will affect things.
Thanks!
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k
Re: Tone mapping?
Linear Tonemapping is the one you are looking for.
But a perfect colour match will be not that easy, since Indigo converts the colour from RGB > Spectral > RGB.
Each of these steps isn't a perfect match, good but not perfect and not Indigos fault, but simply smart people still haven't found a perfect transition between these Ranges...
But a perfect colour match will be not that easy, since Indigo converts the colour from RGB > Spectral > RGB.
Each of these steps isn't a perfect match, good but not perfect and not Indigos fault, but simply smart people still haven't found a perfect transition between these Ranges...
polygonmanufaktur.de
Re: Tone mapping?
Linear gives perfect color as @Zom-B said, but unfortunatelly will badly clip highlights. When you alter tone curve during post-production like using S-curve, hues will change, mainly blue and yellow. To get perfect hues you either need use LUTs, correct every hue range by hand or use hue preserving curve like film-like from rawtherapee (implemented from adobe). I output always linear files, as they allow all possible adjustments. With tone-mapped files from renderer you are not able to correct adjust exposure.
Re: Tone mapping?
Save untonemapped EXR for full 32bit Range and no Clipping.Eneen wrote:Linear gives perfect color as @Zom-B said, but unfortunatelly will badly clip highlights.
Yes, all other modes do clamp the result, even in a tonemapped EXR in 32bit range, thats the "nature" of tonemapping...Eneen wrote:With tone-mapped files from renderer you are not able to correct adjust exposure.
polygonmanufaktur.de
Re: Tone mapping?
My bad here, I should have written "clip visually in unpleasant way". Sure, linear exr gives full dynamic range.Zom-B wrote:Save untonemapped EXR for full 32bit Range and no Clipping.
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