Node license activation

General questions about Indigo, the scene format, rendering etc...
Post Reply
11 posts • Page 1 of 1
User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Node license activation

Post by Headroom » Tue Dec 29, 2015 2:02 am

I've sent an email to support@indigorender.com but have not received a response yet.

If I remember correctly (and I may actually be wrong) there were two node licenses included with the initial Indigo license I purchased. I've never used these but aside from my main machine now have two idling PCs in the house that I would like to utilize to support rendering.

I am assuming these node licenses need to be registered separately ?

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Node license activation

Post by Oscar J » Tue Dec 29, 2015 5:20 am

No. Deep down in your inbox somewhere there is probably an e-mail with your original Indigo standalone license. If you follow that link there should be two node licenses waiting for you as well. :)

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Node license activation

Post by Headroom » Tue Dec 29, 2015 5:28 am

Aha. Thanks! I had found it before, clicked on the link and was presented with an online form requesting me to fill out "stuff". Needless to say, these questions are a tad out of Date, I mean, OS X Lion ?

Now that I've clicked past it I should be good to go! Thanks again for the help!
Attachments
Screen Shot 2015-12-28 at 12.24.55 PM.png

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Node license activation

Post by Headroom » Tue Dec 29, 2015 5:30 am

There is one question the I'd like to answer as my secondary modeling package.
That actually is Fusion 360. This should be interesting for you OscarJ. There is not direct link to Indigo unfortunately.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Node license activation

Post by Oscar J » Tue Dec 29, 2015 5:46 am

Glad it worked out for you. :) It's a little pain in the arse having to answer those questions every time you want to get to your licenses. Especially considering that there's absolutely no use in answering them since they're like three years outdated. That stuff should either be taken down or updated to avoid pissing users off.

I'm sorry, what should be interesting for me? :)
Last edited by Oscar J on Tue Dec 29, 2015 9:36 am, edited 2 times in total.

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Node license activation

Post by Headroom » Tue Dec 29, 2015 5:49 am

Autodesk Fusion 360.
It provides a perfect blend between T-Spline and solid modeling.

For an aspiring designer it's definitely something to look at. It still lacks many features that more powerful software packages such as Autodesk Alias have, but it is developing quite rapidly.

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Node license activation

Post by Oscar J » Tue Dec 29, 2015 5:54 am

Thanks for the tip - looks pretty interesting!

I probably need to master Alias to be taken seriously though, so first things first. I have had a course in it already - should model a car to put in my folio probably, but the application is just painfully unintuitive.

User avatar
contegufo
Posts: 522
Joined: Tue Aug 11, 2015 8:41 am
Location: Lucca ITALY

Re: Node license activation

Post by contegufo » Tue Dec 29, 2015 7:15 am

Hi

Rhino for Mac and Windows + Grasshopper can be the best solution for quality / price. The latest version of Vectorworks 2016 also enables parametric modeling with Marionette.
Rhino rivals Alias costing much less.
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



https://www.behance.net/Paolo_Conti

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Node license activation

Post by Oscar J » Tue Dec 29, 2015 7:18 am

Rhino wins hands down when counting bang for the buck. Nicer UI as well. Fortunately for me I have an Alias license (well, at least until I graduate). :)

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Node license activation

Post by StompinTom » Wed Dec 30, 2015 8:10 am

Oscar J wrote:Rhino wins hands down when counting bang for the buck. Nicer UI as well. Fortunately for me I have an Alias license (well, at least until I graduate). :)
I started writing a Rhino-to-Indigo plug-in a while back. Got far enough to start exporting basic materials and scenes, though would still need to wrap my head around the Rhino API properly.

If there is interest, I could try to dig it up and GitHub it or something?

User avatar
contegufo
Posts: 522
Joined: Tue Aug 11, 2015 8:41 am
Location: Lucca ITALY

Re: Node license activation

Post by contegufo » Wed Dec 30, 2015 8:18 am

Hi

Indigo for Rhino (Mac & Win) would be greatly appreciated!
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



https://www.behance.net/Paolo_Conti

Post Reply
11 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 20 guests