Random GPU progress pic thread

General questions about Indigo, the scene format, rendering etc...
Post Reply
158 posts
tomislavn
Posts: 1
Joined: Fri Dec 04, 2015 9:26 am

Re: Random GPU progress pic thread

Post by tomislavn » Fri Dec 04, 2015 9:37 am

OnoSendai wrote:4min30s GPU render on my old HD 7770.
Looks a bit different from the CPU render for various reasons (unimplemented features etc..)
Still a nice image though. CPU version is here: http://www.indigorenderer.com/images/iphone

Thanks to tomislavn for test scene!
Wow - That's some really wicked render time for an old HD7770. Really looking forward to the final V4 preview! I bet it's gonna be amazing.

You are welcome :)

User avatar
Polinalkrimizei
Posts: 632
Joined: Sat May 02, 2009 6:59 am

Re: Random GPU progress pic thread

Post by Polinalkrimizei » Sun Dec 06, 2015 8:54 am

Most awesome...
Cool that you use your old GPU for all the testing, makes me feel a lot better about my outdated but very comparable 560Ti :wink:
Btw is MLT being supported or will it be just pure pathtracing first?

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Random GPU progress pic thread

Post by OnoSendai » Tue Dec 08, 2015 9:13 am

Polinalkrimizei wrote:Most awesome...
Cool that you use your old GPU for all the testing, makes me feel a lot better about my outdated but very comparable 560Ti :wink:
Btw is MLT being supported or will it be just pure pathtracing first?
Will be just pure PT first.

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Random GPU progress pic thread

Post by OnoSendai » Tue Dec 08, 2015 9:18 am

Nvidia finally released some drivers with OpenCL 1.2, so my 970 is actually useful to develop on now.

Here's the iPhone scene rendered on my GTX 970.
Render time: 1 min 7 s.
Something around 16M samples/sec!
Attachments
tomislavn_indigo_demo_iphone6 GPU 1min7s.jpg

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Random GPU progress pic thread

Post by CTZn » Tue Dec 08, 2015 11:01 am

Well I'm very eager to test Indigo 4 for clouds rendering now, not to mention the subdivision improvements made.

Thing is, I'll have to drop my gtx260 I guess 8)
obsolete asset

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Random GPU progress pic thread

Post by zeitmeister » Tue Dec 08, 2015 6:20 pm

Wow.


Cheers, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
Oscar J
1st Place Winner
Posts: 2176
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Random GPU progress pic thread

Post by Oscar J » Wed Dec 09, 2015 1:51 am

*Posted in the wrong thread*

User avatar
afecelis
Posts: 748
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
Contact:

Re: Random GPU progress pic thread

Post by afecelis » Wed Dec 09, 2015 7:39 am

OnoSendai wrote:Nvidia finally released some drivers with OpenCL 1.2, so my 970 is actually useful to develop on now.

Here's the iPhone scene rendered on my GTX 970.
Render time: 1 min 7 s.
Something around 16M samples/sec!
Sweet! me wants! :D
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, 2X Nvidia Gtx 1070 8GB, Win10/Elementary OS 5.0 Juno (ubuntu 18.04), Blender/Sketchup/Modo/Cinema4d

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Random GPU progress pic thread

Post by OnoSendai » Thu Dec 10, 2015 2:47 am

Added diffuse transmitter support for GPU:
Attachments
diffuse_transmitter_test GPU.jpg

User avatar
Oscar J
1st Place Winner
Posts: 2176
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Random GPU progress pic thread

Post by Oscar J » Thu Dec 10, 2015 4:40 am

Nice :)

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: Random GPU progress pic thread

Post by OnoSendai » Thu Dec 10, 2015 5:47 am

Added initial Oren-Nayar support:
Attachments
oren_nayar_test2 GPU.jpg

User avatar
vasco
Posts: 109
Joined: Wed Jan 26, 2011 6:45 am
Location: Germany

Re: Random GPU progress pic thread

Post by vasco » Sun Jan 03, 2016 11:18 am

OnoSendai wrote:
Will be just pure PT first.
Will MLT be implemented later? Because most of my Interior scenes require MLT or Bidir at least . Would be very usefull to render them on my new amd readeon R9 390 8gb. When can we expect version 4?

Happy new year to all.
Intel Pentium 4, 512MB Ram, Nvidia Riva TNT2 Ultra

User avatar
Oscar J
1st Place Winner
Posts: 2176
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Random GPU progress pic thread

Post by Oscar J » Sun Jan 03, 2016 12:13 pm

From my experiences, the new OpenCL PT core renders better than the old one (even without taking the huge speedup into account). Also it handles high supersampling values very nicely.

About BiDir and MLT: http://www.indigorenderer.com/forum/vie ... 2&start=15

ak-sam
Posts: 83
Joined: Mon Jun 18, 2012 11:48 am
Location: Auckland, New Zealand

Re: Random GPU progress pic thread

Post by ak-sam » Thu Jan 07, 2016 8:29 am

Is the R290x the ideal card for this new mode?
Or a TitanX ?
How a bout multi GPUs? Ideally we could have our CPU exporting frames to a stack of GPUS (eg r290 nano) which are rendering a frame each. If we could export multiple scenes at once (possible from multiple instances of Sketchup/etc), then we would be talking truly epic efficiency. 8)
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

User avatar
Oscar J
1st Place Winner
Posts: 2176
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Random GPU progress pic thread

Post by Oscar J » Thu Jan 07, 2016 9:51 am

^ I have tested a private beta of Indigo 4 with my Radeon HD 7970 and it is awesome. 290x should obviously be even better. According to the devs' posts here at the forums, Maxwell cards (750ti, 900 series, Titan X) are great for Indigo as well.

Indigo 4 works fine with multiple GPU's, yes. :)

Post Reply
158 posts

Who is online

Users browsing this forum: DotBot [Bot] and 1 guest