Tonemapping GUI

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Tonemapping GUI

Post by OnoSendai » Mon Feb 12, 2007 7:14 pm

As much as it pains me to work on GUIs, I've started a tonemapping program.

I'm using a custom image file format (igi = indigo image) which uses 32 bit floats per channel, so doesn't suffer from precision loss like exr.
Also it has some indigo-specific metadata.

I'll probably release the spec for the igi format.

So here's a shot:
Will throw it up for download soonish.

Thoughts?

p.s. The GUI toolkit is wxWindows, so it's cross-platform.


Image

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Kosmokrator
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Post by Kosmokrator » Mon Feb 12, 2007 7:42 pm

very good Ono and thnx!!!yes radiance bloom its good idea....
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CTZn
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Post by CTZn » Mon Feb 12, 2007 8:13 pm

That will come in handy Ono !

Is it meant to be interactive ? Pre or post rendering ?

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OnoSendai
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Post by OnoSendai » Mon Feb 12, 2007 8:50 pm

Yes, it's interactive, for post rendering time

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manitwo
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Post by manitwo » Mon Feb 12, 2007 11:20 pm

:shock: :D :D :twisted:
Thank you soo much for that Ono!

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CTZn
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Post by CTZn » Mon Feb 12, 2007 11:46 pm

I just found that with Indigo v7t4, a good setting for burn is twice the pre-scale. I let post-scale at 1.

Code: Select all

	<tonemapping>
		<reinhard>
			<pre_scale>8</pre_scale>
			<post_scale>1</post_scale>
			<burn>16</burn>
		</reinhard>
	</tonemapping>
raw png 1.3MB, 1411 samples/pixel

Ooops nevermind Ono ! :D

Reinhard has to be set to a default prior to rendering the pic ? Or it works on untonemapped images ?
Last edited by CTZn on Tue Feb 13, 2007 6:56 am, edited 1 time in total.

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afecelis
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Post by afecelis » Tue Feb 13, 2007 12:37 am

ahhhhh! cool! 8) me likes these new directions Indigo is taking. :wink:
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Deus
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Post by Deus » Tue Feb 13, 2007 5:44 am

Ono while you are at it throw in Light blending aswell.

/ D

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zsouthboy
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Post by zsouthboy » Tue Feb 13, 2007 5:47 am

That will be great when I let something render forever, and then it's JUST not quite right, I've burned the highlights too much, or something.

And Ono, since you hate GUIs, you could've just released the IGI spec, and one of us here could've thrown something together to work :)

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VictorJapi
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Post by VictorJapi » Tue Feb 13, 2007 6:49 am

Deus wrote:Ono while you are at it throw in Light blending aswell.

/ D
Maybe if the developer of the Yellow project take the IGI format it could be done :D. Anyway an 'official' support of this would be great :)
winmain(){
japi victorJapi;
victorJapi::Signature();
}

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VictorJapi
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Post by VictorJapi » Tue Feb 13, 2007 8:41 am

A command line option would be great too (i mean a option, no remove the current GUI) , something like

"tonemappinggui myownigi.igi tonemappedfile.png -p1 3 -p2 3 -b 2"

to put it in a .bat and process all frames of one animation.
winmain(){
japi victorJapi;
victorJapi::Signature();
}

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tungee
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Yeahhhh

Post by tungee » Tue Feb 13, 2007 8:43 am

:shock: :oops: :lol:
thanx
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arneoog
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Post by arneoog » Tue Feb 13, 2007 8:44 am

Sweet!!! :D :shock:
Nothing else to say, really.. :P

playmesumch00ns
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Post by playmesumch00ns » Tue Feb 13, 2007 10:00 pm

What would be really cool is if you had direct rendering to that gui with an image catalogue and some other basic image processing operations (exposure, contrast etc)... oh and do it on the gpu too!

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Zom-B
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Post by Zom-B » Wed Feb 14, 2007 5:01 pm

Oh this is so awesome!!!

But finally a question:
Why did you integrated this functionality to the rendering window,
that at this time only displays the rendering image without any other functions?
Ok, the main "problem" would (perhaps) be the extra RAM use, by having the igi File opened all the Time... :roll:
but integrating such a GUI system into Indigo wouldkeep all functionality packaged and some future ideas
(like changing internal Indigo Parameters on the fly, or even change from unbaised to semi baised algorithms
to fokus Indigo rendring Power on some area defined by a Lasso etc. !!!!!)

Think about it dude :wink:

And one 1001 thanks for your über l33t work!!!!


**EDIT**
Some Infos about Rendertime, Muts per second etc. that could be saved in the .igi file could be displayed too, categorized by the resumed render aproaches.... with infos about render machine/network etc.
polygonmanufaktur.de

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