Tonemapping GUI
Tonemapping GUI
As much as it pains me to work on GUIs, I've started a tonemapping program.
I'm using a custom image file format (igi = indigo image) which uses 32 bit floats per channel, so doesn't suffer from precision loss like exr.
Also it has some indigo-specific metadata.
I'll probably release the spec for the igi format.
So here's a shot:
Will throw it up for download soonish.
Thoughts?
p.s. The GUI toolkit is wxWindows, so it's cross-platform.
I'm using a custom image file format (igi = indigo image) which uses 32 bit floats per channel, so doesn't suffer from precision loss like exr.
Also it has some indigo-specific metadata.
I'll probably release the spec for the igi format.
So here's a shot:
Will throw it up for download soonish.
Thoughts?
p.s. The GUI toolkit is wxWindows, so it's cross-platform.
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
I just found that with Indigo v7t4, a good setting for burn is twice the pre-scale. I let post-scale at 1.
raw png 1.3MB, 1411 samples/pixel
Ooops nevermind Ono !
Reinhard has to be set to a default prior to rendering the pic ? Or it works on untonemapped images ?
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>8</pre_scale>
<post_scale>1</post_scale>
<burn>16</burn>
</reinhard>
</tonemapping>
Ooops nevermind Ono !
Reinhard has to be set to a default prior to rendering the pic ? Or it works on untonemapped images ?
Last edited by CTZn on Tue Feb 13, 2007 6:56 am, edited 1 time in total.
- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
-
- Posts: 21
- Joined: Wed Jun 28, 2006 11:44 pm
Oh this is so awesome!!!
But finally a question:
Why did you integrated this functionality to the rendering window,
that at this time only displays the rendering image without any other functions?
Ok, the main "problem" would (perhaps) be the extra RAM use, by having the igi File opened all the Time...
but integrating such a GUI system into Indigo wouldkeep all functionality packaged and some future ideas
(like changing internal Indigo Parameters on the fly, or even change from unbaised to semi baised algorithms
to fokus Indigo rendring Power on some area defined by a Lasso etc. !!!!!)
Think about it dude
And one 1001 thanks for your über l33t work!!!!
**EDIT**
Some Infos about Rendertime, Muts per second etc. that could be saved in the .igi file could be displayed too, categorized by the resumed render aproaches.... with infos about render machine/network etc.
But finally a question:
Why did you integrated this functionality to the rendering window,
that at this time only displays the rendering image without any other functions?
Ok, the main "problem" would (perhaps) be the extra RAM use, by having the igi File opened all the Time...
but integrating such a GUI system into Indigo wouldkeep all functionality packaged and some future ideas
(like changing internal Indigo Parameters on the fly, or even change from unbaised to semi baised algorithms
to fokus Indigo rendring Power on some area defined by a Lasso etc. !!!!!)
Think about it dude
And one 1001 thanks for your über l33t work!!!!
**EDIT**
Some Infos about Rendertime, Muts per second etc. that could be saved in the .igi file could be displayed too, categorized by the resumed render aproaches.... with infos about render machine/network etc.
polygonmanufaktur.de
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