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[Resolved] Invalid boolean value

Posted: Wed Feb 07, 2007 3:26 am
by boweeb007
I'm getting this error when I try to use an .obj mesh:
Invalid boolean value
I can't seem to narrow down what's causing it. I've tried several different obj files, with the same result, and I've reviewed a lot of posts on test 3. Also, the scene works with the obj commented out.

(I'm using .7t3 with the updated indigo.exe for .obj.)

Posted: Wed Feb 07, 2007 10:16 am
by fused
look for wrong spelling in >true< or >false<

:roll:

Posted: Wed Feb 07, 2007 1:08 pm
by IanC
Try looking for the normal_smoothing tag, it might be there your boolean is spelt wrong.

Posted: Thu Feb 08, 2007 1:33 am
by boweeb007
Here's the code. I can't find anything misspelled, but I could be wrong. If you want I can post the rest but considering it works with this block commented out, that may not be necessary. (I also tried using a 3ds file but I got the same error.)

Code: Select all

	<!--Neptune-->
	<mesh>
		<name>neptune</name>
		<normal_smoothing>yes</normal_smoothing>
		<scale>1</scale>
		<external>
			<path>neptune.obj</path>
		</external>
	</mesh>
	
	<model>
		<pos>0 0 0</pos>
		<scale>0.01</scale>
		<rotation>
			<matrix>
				1 0 0 0 1 0 0 0 1 
			</matrix>
		</rotation>
		<mesh_name>neptune</mesh_name>
	</model>

Posted: Thu Feb 08, 2007 1:55 am
by fused
:lol:

sorry for laughing at you but this is really funny :lol:

what you should write:

Code: Select all

<normal_smoothing>true</normal_smoothing>
true is a boolean value. false too :P

Posted: Thu Feb 08, 2007 2:11 am
by boweeb007
That's alright - laughter is entirely appropriate! :D
I guess the stress is getting to me... I can't believe I missed that.

Thanks