[Resolved] Invalid boolean value

General questions about Indigo, the scene format, rendering etc...
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boweeb007
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[Resolved] Invalid boolean value

Post by boweeb007 » Wed Feb 07, 2007 3:26 am

I'm getting this error when I try to use an .obj mesh:
Invalid boolean value
I can't seem to narrow down what's causing it. I've tried several different obj files, with the same result, and I've reviewed a lot of posts on test 3. Also, the scene works with the obj commented out.

(I'm using .7t3 with the updated indigo.exe for .obj.)
Last edited by boweeb007 on Thu Feb 08, 2007 2:12 am, edited 1 time in total.

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fused
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Post by fused » Wed Feb 07, 2007 10:16 am

look for wrong spelling in >true< or >false<

:roll:

IanC
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Post by IanC » Wed Feb 07, 2007 1:08 pm

Try looking for the normal_smoothing tag, it might be there your boolean is spelt wrong.

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boweeb007
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Post by boweeb007 » Thu Feb 08, 2007 1:33 am

Here's the code. I can't find anything misspelled, but I could be wrong. If you want I can post the rest but considering it works with this block commented out, that may not be necessary. (I also tried using a 3ds file but I got the same error.)

Code: Select all

	<!--Neptune-->
	<mesh>
		<name>neptune</name>
		<normal_smoothing>yes</normal_smoothing>
		<scale>1</scale>
		<external>
			<path>neptune.obj</path>
		</external>
	</mesh>
	
	<model>
		<pos>0 0 0</pos>
		<scale>0.01</scale>
		<rotation>
			<matrix>
				1 0 0 0 1 0 0 0 1 
			</matrix>
		</rotation>
		<mesh_name>neptune</mesh_name>
	</model>

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fused
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Post by fused » Thu Feb 08, 2007 1:55 am

:lol:

sorry for laughing at you but this is really funny :lol:

what you should write:

Code: Select all

<normal_smoothing>true</normal_smoothing>
true is a boolean value. false too :P

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boweeb007
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Post by boweeb007 » Thu Feb 08, 2007 2:11 am

That's alright - laughter is entirely appropriate! :D
I guess the stress is getting to me... I can't believe I missed that.

Thanks

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