Re: Coating material tests
Posted: Sun Dec 09, 2012 6:10 am
Mean curvature tests.
https://www.indigorenderer.com/forum/
https://www.indigorenderer.com/forum/viewtopic.php?f=7&t=12036
subtle but very nice result, keep em coming Ono!OnoSendai wrote:Constant coating layer thickness vs thickness as a function of mean curvature.
I think it gives quite a cool effect, like a varnished child's toy.
That one has potential!!!1!OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
woooowww, this will make some great dirt materials, is there a way to choose between different blending noises? would also be useful to do weighted curvatures, fe do stronger blend on +y/-y axis for architectural rendering, there you mostly have more scuffed edges faces on showing upwards edges, not the side ones...OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
Yes, all that stuff is possibleMor4us wrote:woooowww, this will make some great dirt materials, is there a way to choose between different blending noises? would also be useful to do weighted curvatures, fe do stronger blend on +y/-y axis for architectural rendering, there you mostly have more scuffed edges faces on showing upwards edges, not the side ones...OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
hope you get my point, otherwise i can try to make pictures to show