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Re: Coating material tests

Posted: Sun Dec 09, 2012 6:10 am
by OnoSendai
Mean curvature tests.

Re: Coating material tests

Posted: Sun Dec 09, 2012 6:22 am
by CTZn
Ye now that's more like it. Multiply that with a low freq noise and there goes the map !

Re: Coating material tests

Posted: Sun Dec 09, 2012 6:23 am
by OnoSendai
Constant coating layer thickness vs thickness as a function of mean curvature.
I think it gives quite a cool effect, like a varnished child's toy.

Re: Coating material tests

Posted: Sun Dec 09, 2012 9:05 am
by Zom-B
OnoSendai wrote:Constant coating layer thickness vs thickness as a function of mean curvature.
I think it gives quite a cool effect, like a varnished child's toy.
subtle but very nice result, keep em coming Ono! :)

Re: Coating material tests

Posted: Mon Dec 10, 2012 8:43 am
by OnoSendai
Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.

Re: Coating material tests

Posted: Mon Dec 10, 2012 9:47 am
by Zom-B
OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
That one has potential!!!1!
We neeeeed Exporter support for the new stuff, then people would start to play way more with the new stuff!

Re: Coating material tests

Posted: Mon Dec 10, 2012 10:28 am
by OnoSendai
Made a blog post on thin-film interference: http://www.indigorenderer.com/node/1681

Re: Coating material tests

Posted: Wed Dec 12, 2012 2:30 pm
by Zom-B
OK, seriously: how well can that Coating material be used to simulate skin (epidermis, dermis)?!

Re: Coating material tests

Posted: Thu Dec 13, 2012 12:46 am
by Mor4us
OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
woooowww, this will make some great dirt materials, is there a way to choose between different blending noises? would also be useful to do weighted curvatures, fe do stronger blend on +y/-y axis for architectural rendering, there you mostly have more scuffed edges faces on showing upwards edges, not the side ones...
hope you get my point, otherwise i can try to make pictures to show

Re: Coating material tests

Posted: Thu Dec 13, 2012 4:26 am
by OnoSendai
Mor4us wrote:
OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
woooowww, this will make some great dirt materials, is there a way to choose between different blending noises? would also be useful to do weighted curvatures, fe do stronger blend on +y/-y axis for architectural rendering, there you mostly have more scuffed edges faces on showing upwards edges, not the side ones...
hope you get my point, otherwise i can try to make pictures to show
Yes, all that stuff is possible :)