New double sided thin material - tests

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Re: New double sided thin material - tests

Post by OnoSendai » Wed Sep 26, 2012 11:32 am

Hi Delle,
Good point, I hadn't thought of that.
There will probably be a restriction though that the material on each side can't transmit light. This is so the transmitted component is the same in both directions (front -> back and back -> front). So null materials won't be allowed.

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delle
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Re: New double sided thin material - tests

Post by delle » Wed Sep 26, 2012 5:17 pm

OnoSendai wrote:Hi Delle,
Good point, I hadn't thought of that.
There will probably be a restriction though that the material on each side can't transmit light. This is so the transmitted component is the same in both directions (front -> back and back -> front). So null materials won't be allowed.
I see, do you think it will be be possible to add a special attribute to a Mesh ("single sided") in order to let it behave as I described? I think it's a modification into intersection code. More or less like you already did for exit portals (they are only visible in one direction).

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dag
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Re: New double sided thin material - tests

Post by dag » Wed Sep 26, 2012 6:53 pm

Damn, we almost got one-way mirrors.

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Re: New double sided thin material - tests

Post by FoXar » Fri Sep 28, 2012 11:26 pm

I have been waiting for this a long time! :D This whole workaround with blending materials and such weren't my bing bang of stuff :mrgreen:

Now add a fur/grass generator and I'd find Indigo the all in one solution =D
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Re: New double sided thin material - tests

Post by SreckoM » Sun Sep 30, 2012 1:42 am

This will be extremely useful!

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Zom-B
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Re: New double sided thin material - tests

Post by Zom-B » Sun Nov 04, 2012 3:02 am

Even usefull for printed paper like a label on the front of a beer :)
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OnoSendai
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Re: New double sided thin material - tests

Post by OnoSendai » Sun Nov 04, 2012 5:14 am

Zom-B wrote:Even usefull for printed paper like a label on the front of a beer :)
Good point :)

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Zom-B
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Re: New double sided thin material - tests

Post by Zom-B » Sun Nov 04, 2012 6:54 am

OnoSendai wrote:Good point :)
This lonly bottle waits for double sided mats: :twisted:
Attachments
beer.jpg
Last edited by Zom-B on Sun Nov 04, 2012 8:03 am, edited 1 time in total.
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Re: New double sided thin material - tests

Post by zeitmeister » Sun Nov 04, 2012 7:33 am

Na denn man Proust!
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Re: New double sided thin material - tests

Post by wlf_alex » Sun Nov 04, 2012 10:08 pm

Zom-B wrote:
OnoSendai wrote:Good point :)
This lonly bottle waits for double sided mats: :twisted:
same here :) :
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New double sided thin material - tests

Post by zeitmeister » Mon Nov 05, 2012 12:18 am

Same here! :-D
Cheers, David



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Re: New double sided thin material - tests

Post by Zom-B » Sun Feb 10, 2013 6:28 am

Since new C4D Exporter now supports the new mats, here is my first test with the double sided material.
I really like the transmittance look of the leaves now :)
I'm not that satisfied with the C variant atm, but its kind of hard to work with roughness now, and getting a feel for fresnel scale too...
Attachments
birch_C.jpg
birch_B.jpg
birch_A.jpg
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CTZn
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Re: New double sided thin material - tests

Post by CTZn » Sun Feb 10, 2013 6:38 am

Nice. I haven't played with that material yet :?
obsolete asset

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Re: New double sided thin material - tests

Post by lape » Wed Mar 06, 2013 4:35 am

Just another noob question, but where do i find the new material? Just installed 3.6.8, or is it not available for SkIndigo?
24 hours isn't enough
http://www.werkraum3d.com

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Re: New double sided thin material - tests

Post by Whaat » Fri Mar 15, 2013 6:45 am

lape wrote:Just another noob question, but where do i find the new material? Just installed 3.6.8, or is it not available for SkIndigo?
Not yet, hopefully soon. You can still use it by creating the material with the Indigo GUI and then creating a 'Linked IGM' material in SkIndigo.

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