INDIGO RENDER vs nvidia SLI
INDIGO RENDER vs nvidia SLI
Hi all,
I would like to know if Indigo support the SLI with Geforce GTX 480 ? and also know if when I use GPU rendering from Blender, Indigo will use HYBRID mode ( CPU and GPU ) or only GPU.
I'm new in indigo customer, and I want to buy a second graphics card to make a SLI.
Thank you,
Matthieu
I would like to know if Indigo support the SLI with Geforce GTX 480 ? and also know if when I use GPU rendering from Blender, Indigo will use HYBRID mode ( CPU and GPU ) or only GPU.
I'm new in indigo customer, and I want to buy a second graphics card to make a SLI.
Thank you,
Matthieu
Re: INDIGO RENDER vs nvidia SLI
As far as i know Indigo does not have sli support yet.
And when you use indigo from blender you will have an option to choose between cpu and cpu+gpu (which works now only with path tracing)
And when you use indigo from blender you will have an option to choose between cpu and cpu+gpu (which works now only with path tracing)
Re: INDIGO RENDER vs nvidia SLI
Hello Matthieu,
bahamut is correct.
Currently, Indigo will make use of one single GPU device (no benefits from SLI or double boards devices), and always in an hybrid fashion (CPU+GPU) for Path Tracing, other modes using the CPU exclusively.
See this topic for more details.
Glare Technologies is of course looking into extending the renderer abilities in these regards but no date was communicated to this day.
bahamut is correct.
Currently, Indigo will make use of one single GPU device (no benefits from SLI or double boards devices), and always in an hybrid fashion (CPU+GPU) for Path Tracing, other modes using the CPU exclusively.
See this topic for more details.
Glare Technologies is of course looking into extending the renderer abilities in these regards but no date was communicated to this day.
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Re: INDIGO RENDER vs nvidia SLI
Oki,
Thank you for your reply. But if there're SLI on the system, can be a problem ?
Matt
Thank you for your reply. But if there're SLI on the system, can be a problem ?
Matt
Re: INDIGO RENDER vs nvidia SLI
There shouldn't be a problem, you can select which to use for rendering from the Indigo application.
Re: INDIGO RENDER vs nvidia SLI
That reminds me of benchmark topic.
Is there a possibility to produce some standalone benchmark for indigo? The one that uses all possible settings
I have some connections in benchmarking and testing forums and it could provide valuable information, but the are not willing to instal indigo and run all test scenes on their own.
Bahamut
Is there a possibility to produce some standalone benchmark for indigo? The one that uses all possible settings
I have some connections in benchmarking and testing forums and it could provide valuable information, but the are not willing to instal indigo and run all test scenes on their own.
Bahamut
Re: INDIGO RENDER vs nvidia SLI
It could be a single IGQ file that would successively load and render each of the test scenes for a fixed amount of time, once per rendering mode. It might even come bundled with Indigo releases (?).bahamut wrote:That reminds me of benchmark topic.
Is there a possibility to produce some standalone benchmark for indigo? The one that uses all possible settings
I have some connections in benchmarking and testing forums and it could provide valuable information, but the are not willing to instal indigo and run all test scenes on their own.
Bahamut
3 scenes x 5 modes = 15 renders listed within the IGQ.
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Re: INDIGO RENDER vs nvidia SLI
I don't really know what is icq fileIt could be a single IGQ file that would successively load and render each of the test scenes for a fixed amount of time.
But this could help and get less questions "which card should I buy?" or "wchich CPU is the best", etc.
Re: INDIGO RENDER vs nvidia SLI
An igq file is a list (queue) of igs scenes to be rendered one after the other. Specifying rendering limits within the file is mandatory; it is primarily designed to support rendering of animations.
To be honest I did not dig the topic further but I am pretty sure that dougal2 did add support for those to blender.
Your "connections" would just double-click the IGQ file and wait
Edit: if it's only about wich gpu is faster then the file would only list the 3 scenes, once each.
To be honest I did not dig the topic further but I am pretty sure that dougal2 did add support for those to blender.
Your "connections" would just double-click the IGQ file and wait
Edit: if it's only about wich gpu is faster then the file would only list the 3 scenes, once each.
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