10-30 minute crash

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Frutiger
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10-30 minute crash

Post by Frutiger » Thu Jan 19, 2012 8:49 pm

Hey Guys,

I've got a seriously unstable scene here. Crashes consistently within 20 minutes with Indigo 3.2.0

Here's your link

Any explanations for what causes this instability?

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Zom-B
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Re: 10-30 minute crash

Post by Zom-B » Thu Jan 19, 2012 9:55 pm

why not pack your scene to a "pigs" and upload then?!
with all the local paths is useless atm, and can't be tested :(
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snorky
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Re: 10-30 minute crash

Post by snorky » Thu Jan 19, 2012 10:13 pm

Zom-B wrote:why not pack your scene to a "pigs" and upload then?!
with all the local paths is useless atm, and can't be tested :(
--> SKIESV2_44SX.exr

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fused
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Re: 10-30 minute crash

Post by fused » Fri Jan 20, 2012 1:29 am

Hi Frutiger,

if I recall correctly, we fixed one specific bug that would lead to a crash a good while into a rendering not too long ago. Could you try with one of the more recent versions of Indigo?

Cheers!

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zeitmeister
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Re: 10-30 minute crash

Post by zeitmeister » Fri Jan 20, 2012 5:00 am

Hey fused,

noticed it that old issue, too... with the actual version of Indigo.
Cheers, David



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Zom-B
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Re: 10-30 minute crash

Post by Zom-B » Fri Jan 20, 2012 6:58 am

I had some random crashes of Indigo during the last months too during rendering, but thought that was my fault by overclocking, multitasking a lot of stuff etc., but it felt like 1 crash after 300 renderings, so nothing reconstructible...
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Frutiger
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Re: 10-30 minute crash

Post by Frutiger » Fri Jan 20, 2012 11:43 am

fused wrote:Hi Frutiger,

if I recall correctly, we fixed one specific bug that would lead to a crash a good while into a rendering not too long ago. Could you try with one of the more recent versions of Indigo?

Cheers!
Alright, I gave it a try with 3.2.5 and it still goes down consistently. Sadface.
Zom-B wrote:why not pack your scene to a "pigs" and upload then?!
with all the local paths is useless atm, and can't be tested


Okay, here's a link to a .pigs version. Didn't even know about that! Thanks!

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Re: 10-30 minute crash

Post by Zom-B » Fri Jan 20, 2012 8:50 pm

Rendered for 1h 40min here fine on my machine.
Only thing that seems quite unnecessary and was set up by me is your image saving cycle of 60 sec.
Maybe thats even the issue, saving a big IGI file of 350MB each minute keeps your HDD drive working around the clock, with other work being done during rendering there may be some bottleneck appear here, but that's just pure guessing...

Do you maybe used GPU rendering for that scene (setting maybe not saved in igs)? Filling GPU RAM with stuff can lead into crashes afaik, by GPU rendering and doing OpenGL (Viewport) stuff and GPU accelerated PS work in the background for example...

I would suggest you try Glass Acceleration for your scene too, and keep DOF high, since the blurring let the render look more like a miniature, but well its a wip so don't bother with by babbling :)
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1h 40min CPU only
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fused
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Re: 10-30 minute crash

Post by fused » Wed Jan 25, 2012 1:16 am

Hi Frutiger,

are you on mac?

If so, could you email us the crash log to support (at) indigorenderer (dot) com?

Thanks!

Yves

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Frutiger
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Re: 10-30 minute crash

Post by Frutiger » Wed Jan 25, 2012 5:34 am

fused wrote:Hi Frutiger,

are you on mac?

If so, could you email us the crash log to support (at) indigorenderer (dot) com?

Thanks!

Yves
Yes, I'm on mac. The crash log should be on its way.

Thanks for the time and attention you're spending on this, fused! Let me know if there's anything else I can do to help.

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