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Posted: Fri Feb 02, 2007 11:41 am
by Slobodan
So CTZn what you are saying that model is not good enugh?? :cry: :cry:

Ah well, I tried. :) :) :)

Good job everybody..

Posted: Fri Feb 02, 2007 11:47 am
by CTZn
So CTZn what you are saying that model is not good enugh?? :( :(
At least I'm sincere if I tell you I like it, I do :)

Posted: Fri Feb 02, 2007 10:59 pm
by DaveC
Slobodan, I think you're model is fine. It may need a little tweaking, a background with some sort of example texture, and some renders of different materials to show it off, but it's fine.

Mine is just radiances one adjusted to show off SSS...

glass:
Image

gold:
Image

porcelain:
Image

sss value 2:
Image

Posted: Sat Feb 03, 2007 12:28 am
by Maluminas
I still like my submission from long ago, so im gonna put i here just for fun lol. It would need a serious rework as the normals are weird. Heres a not-so-good render of it done long ago, it doesnt show it very well.

Image

Posted: Sat Feb 03, 2007 2:15 am
by DaveC
I think that is pretty darn cool, Maluminas. Can you sort your normals and do some different material previews?

Posted: Sat Feb 03, 2007 2:27 am
by suvakas
So far my vote goes to Maluminas too !
Very cool !!

suvakas

[edit] well..i'm not sure if it's just a cool scene or if it's any good for showing materials, but that image just looks good 8)

Posted: Sat Feb 03, 2007 2:34 am
by arneoog
Yes, that one is really nice :D
But the "band" in the middle should be much smaller I think.. :)
And also maybe make the foot alittle shorter (or the "leg" of the foot)

But that is one of the best candidates so far! 8)

EDIT: Oh, Slobodan, Your's is awsome too! Would be even better if you cut out some of the lower part of the sphere and moves the footer up alittle bit :)

Posted: Sat Feb 03, 2007 2:50 am
by Slobodan
Thanks guys,

I'll see you guys are looking for complete scene. I was just showing off the model. my scene is just quick render nothing else.
I'll see if I find time to change it then. If anybody else wants to work with my model, you are more then welcome.

Slobodan

Posted: Sat Feb 03, 2007 9:09 am
by Maluminas
Wow thanks for the comments! Ill work on it and post an update before monday :D

A scene to preview the textures on it. i

Posted: Mon Feb 05, 2007 8:42 pm
by mrbadguyva
Image

Explanation on intentions:

I believe we have a lot to learn form the maxwell scene, but I too want to have a distiguished 3d shape for Indigo.
So, the overall shape is intended to look like a stilized "i", the base being the box, and the dot being the sphere on top.
A neutral material under the test material is quite important, to test transparency and glossy transparency. The sphere like shape is also important to view the material from all angles. I added the cube like shape beneath it so architects (like myself) may easily view plane textures as in a wall or floor.

I know it is not perfect, but i really want to help. (the model and lighting are also not perfect, i'm starting off at blender and indigo...)

Please comment, I might perfect it...

Posted: Mon Feb 05, 2007 9:19 pm
by CTZn
I like it because it is very simple, that's a real quality. I feel the base to be a bit too massive, but let's see what others think.

Posted: Mon Feb 05, 2007 11:38 pm
by drBouvierLeduc
mrbadguyva --> I really like that one. It's simple and effective. I think you need to put it on a floor, something like here maybe?

Posted: Tue Feb 06, 2007 1:00 am
by Maluminas
Im sorry i didnt post the rework, the blender exporter refuses to cooperate :x I get the orthogonal matrix error. The rework is completed, but until the exporter is corrected, i wont be able to post a render :( In the meantime ill try workarounds but i cant promise anything...

Posted: Tue Feb 06, 2007 3:36 am
by Whaat
radiance wrote: a really simple object,
radiance
You want simple?? Let's not overlook the obvious....

Image

Any thoughts?[/img]

Posted: Tue Feb 06, 2007 1:05 pm
by Deus
whaat I think that is too complex. You dont really need that sphere do you?

Obvious things have been said before. The scene has to have the following to be ultimate (all goes with IF the material can have the property):

- Show SSS
- Show Sharp AND smooth edges
- Show Refraction + complex IOR effects cauchy stuff
- Show medium attuenation
- Show Reflection
- Show Caustics wavelength dependency
- Show Anisotropic textures (dont think indigo supports it yet)
- Show Texture tiling UV must repeat at least once
- Contain standardized light that amplifies the above

Start by using a white light, a textured ground plane, a prism, a sphere, something under the surface inside the sphere and go from there (that rhymes ;-) )

Thats it. Now go to work!

/ D