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Tips for SSS materials

Posted: Sun Jan 14, 2007 8:48 pm
by OnoSendai
Some general tips for SSS materials:

anything but uniform spectrum type for scattering coefficient spectrum will be heaps slower than uniform. However, the absorption coefficient spectrum can be RGB with no loss of speed tho. So I suggest you give colour to your scattering by messing with the absorption RGB.

Increased the scattering coefficient will result in a greater 'SSS effect', but will slow the rendering speed.

Increasing the absorption coefficient will speed the rendering ( i think),
and make the material look denser as well.

I suggest keeping the absorption coefficient values similar to the scattering coefficient values, *unless* you're going for a milky look, where there is very little absorption.

Using a glossy_transmitter material instead of a specular material on the surface may help in acheiving a more SSS look as well.

The IOR of your SSS medium should be something like 1.5 to be physically plausible.