No, please tell me about the bugs, then i can fix themZomB wrote:OnoSendai wrote: Sorry to tell you dude, but it seems to crash with env_maps too, and also if you try to illuminate the Scene with a background Spectrum thing without other lightsources
absorption and scattering coefficients for liquids
SSS used in a Scene with a env_map or a Scene illuminated with a background Spectrum without other lightsources => Indigo Crash.OnoSendai wrote:No, please tell me about the bugs, then i can fix them
I try to create you some simple example Scenes for both scenarios für your
debugging purposes
polygonmanufaktur.de
OK....
For Scenes only illuminated with Background, sun and env_map are this SSS Bug that kills Indigo at start Up, if the SSS material is transparent, if the SSS Material isn't transparent Indigo starts, but sometimes the results are looking very strange
As soon as you add another lightsource to a scene indigo works normally without crashing and without strange output...
>>HERE<< three simple Test Scenes...
Hope this helps
For Scenes only illuminated with Background, sun and env_map are this SSS Bug that kills Indigo at start Up, if the SSS material is transparent, if the SSS Material isn't transparent Indigo starts, but sometimes the results are looking very strange
As soon as you add another lightsource to a scene indigo works normally without crashing and without strange output...
>>HERE<< three simple Test Scenes...
Hope this helps
polygonmanufaktur.de
Hi!
Here a pdf to convert "absorption_coefficient_spectrum" and "scattering_coefficient_spectrum" from Jensen table in Indigo 0.7t1 values like Ono said in this his first message! I hope it's usefull!
http://www.8bstudio.com/bonus/scattering.pdf
Bye!
Here a pdf to convert "absorption_coefficient_spectrum" and "scattering_coefficient_spectrum" from Jensen table in Indigo 0.7t1 values like Ono said in this his first message! I hope it's usefull!
http://www.8bstudio.com/bonus/scattering.pdf
Bye!
Thanks 8bstudio, but you're missing the last blue column.
Can you include the 'g' values as well?
thanks
EDIT: thanking 8bstudio now
Can you include the 'g' values as well?
thanks
EDIT: thanking 8bstudio now
Last edited by OnoSendai on Wed Jan 17, 2007 4:39 am, edited 1 time in total.
Sorry!OnoSendai wrote:Thanks fused, but you're missing the last blue column.
Can you include the 'g' values as well?
thanks
Here new pdf file! I hope there aren't any errors now!
http://www.8bstudio.com/bonus/scattering.pdf
Thx 8bstudio for convert the values , the list ist very helpful !
@ ZomB
I have also looked sometimes Blender. This looks very much complex, also remains rather with c4d. This edit irritates, but to learn still better than Blender. I will provide sometimes to do lists for c4d user which do not know a lot thus with xml.
@ ZomB
I have also looked sometimes Blender. This looks very much complex, also remains rather with c4d. This edit irritates, but to learn still better than Blender. I will provide sometimes to do lists for c4d user which do not know a lot thus with xml.
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