First OpenCL benchmarks test on Mac

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juan_irender
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Re: First OpenCL benchmarks test on Mac

Post by juan_irender » Mon Dec 07, 2009 10:20 am

It remembers me the demo of iray, but more astonishing due to the hardware used. Very promising!
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Re: First OpenCL benchmarks test on Mac

Post by Zom-B » Mon Dec 07, 2009 5:17 pm

polygonmanufaktur.de

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Re: First OpenCL benchmarks test on Mac

Post by Borgleader » Tue Dec 08, 2009 12:09 am

That looks like what psor posted?
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Re: First OpenCL benchmarks test on Mac

Post by Zom-B » Tue Dec 08, 2009 4:09 am

I just reported about the update, Dade geting a pathtrace runing with OpenCL... not only soem Mandelbrot stuff.
Same thread different post I linked to... also different video... :roll:

=http://davibu.interfree.it/opencl/smal ... SmallptGPU
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Re: First OpenCL benchmarks test on Mac

Post by psor » Tue Dec 08, 2009 6:01 am

@ZomB

Take a look at the first page all the way down at post 87949. ;)



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Re: First OpenCL benchmarks test on Mac

Post by neo0. » Tue Dec 08, 2009 6:48 am

This is incredible. Hopefully indigo can run this fast one day. :)

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Re: First OpenCL benchmarks test on Mac

Post by juan_irender » Tue Dec 08, 2009 11:10 am

Don´t forget that this demo of a simple pathtracer employs very lightweight scene geometry, in a near future maybe graphics cards may have much more memory than actually does, to cope with much more complex scene geometry.
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Re: First OpenCL benchmarks test on Mac

Post by Borgleader » Tue Dec 08, 2009 11:15 am

juan_irender wrote:Don´t forget that this demo of a simple pathtracer employs very lightweight scene geometry, in a near future maybe graphics cards may have much more memory than actually does, to cope with much more complex scene geometry.
By much more memory what do you mean? 'Cuz the HD5970 has like 2Gb :?
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Re: First OpenCL benchmarks test on Mac

Post by psor » Tue Dec 08, 2009 11:34 am

I'm wondering about how SLi will work. If I use two cards with 2 GB each will OpenCL use 4GB as a whole or will it work
as separate units. Another thing I can see a problem with is Windows. There is no OpenCL for Windows and this will be
an issue when we talk about Indigo, Maxwell, fryrender and other commercial and Windows based renderer. Why should
a developer spend tons of time porting to OpenCL if there is no use for it on the main platform ... ;o))



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Re: First OpenCL benchmarks test on Mac

Post by benn » Tue Dec 08, 2009 11:37 am

OpenCL works on Windows, Mac and Linux.

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Re: First OpenCL benchmarks test on Mac

Post by psor » Tue Dec 08, 2009 11:44 am

Thanks for the heads up Ben. I wasn't aware that the SDK is released for Windows as well.
So any news about lyc working on it? ;)


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Re: First OpenCL benchmarks test on Mac

Post by eman7613 » Tue Dec 08, 2009 12:29 pm

Borgleader wrote:'Cuz the HD5970 has like 2Gb :?
Kinda sorda, its misleading. There is 2Gb of memory, 1 Gb for each graphics core. So really its still 1Gb of practical usable memory.
psor wrote:I'm wondering about how SLi will work. If I use two cards with 2 GB each will OpenCL use 4GB as a whole or will it work as separate units.
If you have 2 cards SLI, and each card has 2 GB of memory, OpenCL (from what i understand) will be able to to use just 2 GB of memory. If OpenCL could address GPUs individual by the programmer (which I dont think it can), then you could use all 4Gb so long as each card was working on different tasks.
Yes i know, my spelling sucks

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Re: First OpenCL benchmarks test on Mac

Post by benn » Tue Dec 08, 2009 1:52 pm

I'm not sure what's going on with lyc, but me and Nick are dead keen to have a go at it once we have 2.2 released and polished. :)

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Re: First OpenCL benchmarks test on Mac

Post by lycium » Tue Dec 08, 2009 2:04 pm

if anyone should know, it's you guys ;) i've already quit my job, the next move is yours to make.

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Re: First OpenCL benchmarks test on Mac

Post by pixie » Tue Dec 08, 2009 2:08 pm

lyc wrote:if anyone should know, it's you guys ;) i've already quit my job, the next move is yours to make.
:?: :!: :?:

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