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Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 4:05 am
by Borgleader
Blender 2.5 Alpha 0 was released by the Blender Foundation this week, you can download it here:
http://www.blender.org/download/get-25-alpha/
Files are available for Windows 32/64 bit, Linux & Mac OSX
http://www.blender.org/development/rele ... ender-250/
Here you can find a roadmap of the project and the main features of Blender 2.5.
Enjoy.
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 5:40 am
by Godzilla
Great, but I get an error when I try and run the Windows x64 version..

Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 6:59 am
by Borgleader

I suggest your report it, the 32bit version is running fine on my machine.
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 4:12 pm
by neo0.
Works fine on Win7 64 bit/AMD 6000. Currently figuring out how to the move tool works (there aren't any axis..axis?).. By default, it's in "free move" mode.
EDit : oh wow, that is cool. One move tool and 3 hotkeys for each axis.. wow, this will make for a great workflow..
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 5:14 pm
by Godzilla
neo0. wrote:Works fine on Win7 64 bit/AMD 6000. Currently figuring out how to the move tool works (there aren't any axis..axis?).. By default, it's in "free move" mode.
EDit : oh wow, that is cool. One move tool and 3 hotkeys for each axis.. wow, this will make for a great workflow..
If you're learning blender one suggestion I have is to google any questions you may have, google was a great help for me when I was first starting Blender.
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 5:16 pm
by Doug Armand
Hmm well it doesn't have import for .obj files and I can't seem to work out how to use scripts like Indigo?
Interface looks 'prettier' though

Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 5:46 pm
by Polinalkrimizei
Godzilla, are you using the latest python? 2.5 64bit doesnt't work with python 2.6
I had to uninstall the old python, now it works like a charm

Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 7:28 pm
by neo0.
I don't even know what python is and it worked anyway.

One thing though.. Their documentation is all outdated now.. they really need to get it up to speed and quickly. There are probabaly going to be a ton of people nabbing up 2.5 just for the revamped UI..
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Thu Nov 26, 2009 8:35 pm
by remus
Neo0, bear in mind its still an alpha release, so updating hundreds of pages of docs so they no longer represent the current stable version would be a little hasty, i think.
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Fri Nov 27, 2009 12:37 am
by Borgleader
Doug Armand wrote:Hmm well it doesn't have import for .obj files and I can't seem to work out how to use scripts like Indigo?
Interface looks 'prettier' though

It has .obj import because I've used it before, in fact it was in one of the earlier builds:
File --> Import --> Wavefront (.obj)
In Blender 2.5 scripts like blendigo get added directly into the rest of the UI like normal panels, it's a seamless integration, there won't be a "Scripts Window" anymore.
http://blenderartists.org/forum/showthread.php?t=164765
Here you can find a bunch of scripts examples, if you want to try them out just copy/paste the text into the text editor and then press "Alt+P" the "tricky" part is to watch out for this line:
class OBJECT_PT_hello(ObjectButtonsPanel):
As you can see it says "Object Buttons Panel" and so to "find" that particular script menu/gui you must go to the objects tab in the properties window (between Object Constraints and World options, in the right column near the top)
Good luck and happy blending

Re: Blender 2.5 Alpha 0 -- Released--
Posted: Fri Nov 27, 2009 12:39 pm
by StompinTom
Well, sign me up for Blendigo 2.5 beta squad then! I'm pumped to use the new Blender and it looks like it offers way more. From what I understand, external renderers can be integrated more tightly with Blender now
Let me know when you need testers!
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Fri Nov 27, 2009 2:53 pm
by Doug Armand
Borgleader wrote:Doug Armand wrote:Hmm well it doesn't have import for .obj files and I can't seem to work out how to use scripts like Indigo?
Interface looks 'prettier' though

It has .obj import because I've used it before, in fact it was in one of the earlier builds:
File --> Import --> Wavefront (.obj)
In Blender 2.5 scripts like blendigo get added directly into the rest of the UI like normal panels, it's a seamless integration, there won't be a "Scripts Window" anymore.
http://blenderartists.org/forum/showthread.php?t=164765
Here you can find a bunch of scripts examples, if you want to try them out just copy/paste the text into the text editor and then press "Alt+P" the "tricky" part is to watch out for this line:
class OBJECT_PT_hello(ObjectButtonsPanel):
As you can see it says "Object Buttons Panel" and so to "find" that particular script menu/gui you must go to the objects tab in the properties window (between Object Constraints and World options, in the right column near the top)
Good luck and happy blending

Sounds good but after a quick play I couldn't get Blendigo to work - kept getting a python script error. Your right about .obj import though - must get my eyes tested again

Re: Blender 2.5 Alpha 0 -- Released--
Posted: Fri Nov 27, 2009 3:10 pm
by Borgleader
Doug Armand wrote:Sounds good but after a quick play I couldn't get Blendigo to work - kept getting a python script error. Your right about .obj import though - must get my eyes tested again

What python script error are you getting?
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Fri Nov 27, 2009 6:20 pm
by neo0.
Dumb question, but I can't find how to switch from face selection to edge selection..
Re: Blender 2.5 Alpha 0 -- Released--
Posted: Fri Nov 27, 2009 7:19 pm
by Doug Armand
Borgleader wrote:Doug Armand wrote:Sounds good but after a quick play I couldn't get Blendigo to work - kept getting a python script error. Your right about .obj import though - must get my eyes tested again

What python script error are you getting?
This one.

- Capture.JPG (35.37 KiB) Viewed 20398 times
which refers to this line?
modulesPath = os.path.join(Blender.Get(u"scriptsdir"), "blendigopkg")
I have placed the blendigopkg folder in the scripts directory