Blender 2.5 Alpha 0 -- Released--

Discuss stuff not about Indigo.
remus
Indigo 100
Posts: 133
Joined: Fri May 02, 2008 8:07 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by remus » Fri Nov 27, 2009 9:15 pm

Neo0, theres 3 little buttons at the bottom of the viewport that let you switch between face/edge/vertex selection. Alternatively ctrl+tab+2 will get you in to edge selection as well.

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blender 2.5 Alpha 0 -- Released--

Post by dougal2 » Fri Nov 27, 2009 9:33 pm

The existing Blendigo won't and never will work with 2.5 - you'll have to wait until we get some new code released.

don't panic, we're working on it 8)

User avatar
Doug Armand
Indigo 100
Posts: 1038
Joined: Fri May 16, 2008 5:49 pm
Location: London UK

Re: Blender 2.5 Alpha 0 -- Released--

Post by Doug Armand » Fri Nov 27, 2009 9:53 pm

dougal2 wrote:The existing Blendigo won't and never will work with 2.5 - you'll have to wait until we get some new code released.

don't panic, we're working on it 8)
Thanks for the definitive answer - means I can stop wasting my time with it for the moment :D
Doug

Doug Armand

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Blender 2.5 Alpha 0 -- Released--

Post by zeitmeister » Sat Nov 28, 2009 3:10 am

Oh dear...
baking in blender should and must really be multithreaded. I can't make any use of my eight cores... it's a real pity.
Does anyone know why the boys don't work on that?
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Sat Nov 28, 2009 4:01 am

Doug Armand wrote:
dougal2 wrote:The existing Blendigo won't and never will work with 2.5 - you'll have to wait until we get some new code released.

don't panic, we're working on it 8)
Thanks for the definitive answer - means I can stop wasting my time with it for the moment :D
Oh yes I forgot to mention that earlier, the only reason the examples I linked to on the BA forums work is because theyve been built with the new python API, anything prior to 2.5 wont work.
benn hired a mercenary to kill my sig...

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Blender 2.5 Alpha 0 -- Released--

Post by neo0. » Sat Nov 28, 2009 5:06 pm

remus wrote:Neo0, theres 3 little buttons at the bottom of the viewport that let you switch between face/edge/vertex selection. Alternatively ctrl+tab+2 will get you in to edge selection as well.
Oh there they are... I had to switch to edit mode.. Thanks!

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Sat Nov 28, 2009 6:32 pm

neo0. wrote:
remus wrote:Neo0, theres 3 little buttons at the bottom of the viewport that let you switch between face/edge/vertex selection. Alternatively ctrl+tab+2 will get you in to edge selection as well.
Oh there they are... I had to switch to edit mode.. Thanks!
A lot of the buttons/menus are context sensitive now, which means they wont randomly still be there when they dont apply.

The best example of this is in 2.49 when you select a lamp object you still have the "Editing Tab" which normally contains mesh functions like subdivide, remove doubles, ... However on a lamp object this tab is empty yet still present and therefore useless. Notice how in 2.5 due to much more context sensitive-ness ;) when you select a lamp object the "materials", "modifiers" and "particle" tabs disappear and the icon for the "object data" tab changes to reflect the change in context.
benn hired a mercenary to kill my sig...

User avatar
Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by Godzilla » Thu Dec 03, 2009 2:43 pm

dougal2 wrote:The existing Blendigo won't and never will work with 2.5 - you'll have to wait until we get some new code released.

don't panic, we're working on it 8)

Aw.. :x


After a few computer troubles, I figured out I needed to install 2.5 (can't use any of the prior versions), and now I learn Indigo doesn't work with 2.5.. :(


Don't mean to be impatient, but any estimates on when the 2.5-compatible script will be up and running? :)
samlavoie.xyz

User avatar
dakiru
Indigo 100
Posts: 746
Joined: Mon Jun 22, 2009 6:51 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by dakiru » Thu Dec 03, 2009 2:53 pm

Godzilla wrote:
dougal2 wrote:The existing Blendigo won't and never will work with 2.5 - you'll have to wait until we get some new code released.

don't panic, we're working on it 8)

Aw.. :x


After a few computer troubles, I figured out I needed to install 2.5 (can't use any of the prior versions), and now I learn Indigo doesn't work with 2.5.. :(


Don't mean to be impatient, but any estimates on when the 2.5-compatible script will be up and running? :)
I am curious :) why are you not able to use prior to 2.5 version?

User avatar
pixie
Indigo 100
Posts: 2235
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Blender 2.5 Alpha 0 -- Released--

Post by pixie » Thu Dec 03, 2009 10:11 pm

Godzilla wrote:After a few computer troubles, I figured out I needed to install 2.5 (can't use any of the prior versions), and now I learn Indigo doesn't work with 2.5.. :(
You're young, you've got time! :mrgreen:

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Blender 2.5 Alpha 0 -- Released--

Post by neo0. » Sat Dec 05, 2009 5:35 pm

So I've never really used blender before and I was wondering about something.. A lot of the time, Im going for a messy look, with objects scattered around my scene, as if someone dumped them there. Can blender's physics tools be used to arrange objects as well?

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by Borgleader » Sun Dec 13, 2009 12:01 pm

http://www.blendercookie.com/2009/12/12 ... ender-2-5/
Holiday themed tutorial in blender 2.5 alpha0
benn hired a mercenary to kill my sig...

dmn
3rd Place Winner
Posts: 243
Joined: Thu Dec 21, 2006 6:42 pm

Re: Blender 2.5 Alpha 0 -- Released--

Post by dmn » Sun Dec 13, 2009 7:34 pm

Will 1.1.18 users have to stick with 2.49, or is a rewrite intended for that as well?

User avatar
Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Re: Blender 2.5 Alpha 0 -- Released--

Post by Godzilla » Mon Dec 14, 2009 12:45 am

dmn wrote:Will 1.1.18 users have to stick with 2.49, or is a rewrite intended for that as well?
I doubt it.
samlavoie.xyz

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blender 2.5 Alpha 0 -- Released--

Post by Jambert » Mon Dec 14, 2009 11:46 pm

Borgleader wrote:http://www.blendercookie.com/2009/12/12 ... ender-2-5/
Holiday themed tutorial in blender 2.5 alpha0
thx for it, realy interesting :)

Post Reply
39 posts

Who is online

Users browsing this forum: No registered users and 4 guests