In the picture it explicitly states taking it to the next level. It isn't like OSX wasn't 64 bit before it just has evolved. You might not be aware that XP too had had a first incursion into 64 bit before it reached a more mature and robust solution in Vista and then 7. The XP 64 bit experience wasn't all that great and introduced lots of problem not present in the 32 bit.neo0. wrote:It's not as if im pulling this stuff out of a a hat. This is just what Apple's own website said
OSX DOES have UI acceleration, Linux DOES have UI acceleration AmigaOS 4 DOES have UI acceleration, MorphOS 2.4 DOES have UI acceleration, it's not rocket science, almost everyone and it's pet have it, the thing I'm wondering is why you empathized developers. Do you think that only developers take advantage of it, perhaps the code is redrawn faster therefore they can write more code? Or can it be that developers can take advantage of it so they can present more compelling products to their users?neo0. wrote:As for open CL, it was the only gpu related feature, so I can assume that Apple isn't as ahead of microsoft as we thought.
Windows DOES have UI acceleration. Aside from that, I also heard it uses the gpu to manage running applications more effectively.
It also says that GPU will be put to more use then graphic intensive operations bringing an overall speed improvement, so exactly what's windows has that make it somehow special?