Infinity - space game - very impressive render engine

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Kram1032
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Post by Kram1032 » Thu Feb 12, 2009 9:48 am

O.o There's something SUCH banal which blender has and Maya hasn't? o.O xD

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CTZn
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Post by CTZn » Thu Feb 12, 2009 9:51 am

The voronoï plugin is downloadable for free :P It's mental ray only though iirc.
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Kram1032
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Post by Kram1032 » Thu Feb 12, 2009 9:58 am

IC lol

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Post by MSUdom5 » Thu Feb 12, 2009 10:32 am

This engine could be used for a kick-ass RTS game. Something like Supreme Commander, but with the ability to extend your base to space and the moon of the planet. You could have a "space-elevator" unit. :)

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CoolColJ
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Post by CoolColJ » Thu Feb 12, 2009 11:06 am

or a Fallout 3 /Oblivion game that covers the whole world.... 8)

the fact you can create a whole globe without modelling each and everything in it is gonna be awesome

I bet in the future games will look just like terragen 2 :twisted:
CPU and GPU power is increasing rapidly

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Kram1032
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Post by Kram1032 » Thu Feb 12, 2009 11:51 am

indeed! :shock:

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CTZn
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Post by CTZn » Thu Feb 12, 2009 12:27 pm

I'm not sure it would take that much to allow oblivion's engine to catch data from, say, *coogh*le Earth. If the latter is well parametrized that should be... like... easy ?
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Borgleader
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Post by Borgleader » Thu Feb 12, 2009 1:01 pm

I'm not sure but I'M pretty ssure Oblivions forests were somewhat generated on the go. I remember watching a video and I'm pretty sure the guy said the forests were never the same each time you came back because they were generated in a different fashion. I do believe though that the actual ground stayed the same, it's just the trees that moved around, but its still a start.
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Post by Zom-B » Thu Feb 12, 2009 1:21 pm

Borgleader wrote:I'm not sure but I'M pretty ssure Oblivions forests were somewhat generated on the go.
like the most "big-world-games" they use SpeedTree.
Its so awersome I would love to have it for my 3D App XD
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CTZn
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Post by CTZn » Thu Feb 12, 2009 1:23 pm

If there was a seed (number for random distribution) stored within the terrain cell they could pretty much all have different tree patterns and restore them at the same positions whenever needed. I never played Oblivion, just fallout 3 :|
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CoolColJ
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Re: Infinity - space game - very impressive render engine

Post by CoolColJ » Wed May 05, 2010 7:06 am

a new alpha vid - pretty impressive seamless real time universe and landscap tech

http://www.youtube.com/watch?v=2i9aem5_iMY
http://www.youtube.com/watch?v=dlR1yIEN738

neo0.
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Re: Infinity - space game - very impressive render engine

Post by neo0. » Sat May 08, 2010 5:31 pm

CoolColJ wrote:a new alpha vid - pretty impressive seamless real time universe and landscap tech

http://www.youtube.com/watch?v=2i9aem5_iMY
http://www.youtube.com/watch?v=dlR1yIEN738
Impressive, but aren't the plants features a little big? I mean, the become visible even when you are hundreds of miles above the surface.

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Sparlin
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Re: Infinity - space game - very impressive render engine

Post by Sparlin » Sat May 08, 2010 11:26 pm

Being a fairly active contributor/organiser for this game, I might be able to address the concern that features are too big:
First, these features might be a bit too big for earth, but in this case this isn't earth, its just one of many procedurally generated planets, where gravity could be lower or tectonic activity could result in larger mountains.
Second, this is still in pre-alpha stage, so nothing is set in stone. Whilst not a trivial matter, the code used to generate these mountains is likely to be tweeked further to produce more realistic mountains.
Thrid, its a freeking elite remake where you can seamlessly travel from space to the surface of a planet!!! What more could you want!!??!?!? :D

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