Discuss stuff not about Indigo.
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CTZn
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by CTZn » Tue Feb 10, 2009 5:02 pm
Wow, I'm downloading this, I hope a mouse and keyboard will be enough to play it !
For the fun, here's the final procedural function that generates all the pics in this journal:
Code: Select all
float height(in vec3 world)
{
float land = gpuFbm3D(6, world * 2.0, 2.0, 0.7);
float land2 = gpuMultiFractal3D(16, world * 5.18, 0.8, 2.0, 0.05) * 0.5 - 2.5;
land = (land + land2 * 0.5) * 4.0;
float n0 = gpuFbm3D(10, world * 8.0, 2.5, 0.5) * 0.05;
vec2 c0 = gpuCellCrater3DB((world + n0 * 2.0) * (4.0 + n0 * 16.0) * vec3(1, 1, 1), 3.0, 0.5);
land += c0.x * 3.0;
c0 = gpuCellCrater3DB((world + n0 * 1.0) * (16.0 + n0 * 1.0) * vec3(1, 1, 1), 3.0, 0.5);
land += c0.x * 2.0;
c0 = gpuCellCrater3DB((world + n0 * 0.5) * (64.0 + n0 * 1.0) * vec3(1, 1, 1), 3.0, 0.5);
land += c0.x * 1.0;
return land + 1.0;
}
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Craters, anyone ? Is that ISL-able ? I think a circular function is needed first (gpuCellCrater3DB)...
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CoolColJ
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by CoolColJ » Tue Feb 10, 2009 5:41 pm
more tasty stuff
possibility off color customization for your ship in Infinity:The Quest for Earth. He also shows up how the dirt map of a ship will look.
At last he shows off a shader effect he experimented with and which should simulate rain in the atmosphere of planets.
http://www.youtube.com/watch?v=uRCr8ddyJcU
Procedural generated nebulas - real time rendering of a fully volumetric stellar nebulae
http://www.youtube.com/watch?v=LOxFvRy3KdQ
Procedural asteroid fields - Shows how player in the game will be able to fly into the rings of saturn. Asteroids inside the ring system will be able to be mined for minerals
http://www.youtube.com/watch?v=wvm_pVvEv8A
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pixie
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- 3D Software: Cinema 4D
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by pixie » Tue Feb 10, 2009 9:59 pm
Most impressive!!
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Kram1032
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by Kram1032 » Wed Feb 11, 2009 8:36 am
+1!
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CTZn
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by CTZn » Wed Feb 11, 2009 9:18 am
I could connect the prototype on an empty server, noobies get a no-no to deafeat a battleship with a single fighter
The blog is very interesting indeed.
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fused
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by fused » Wed Feb 11, 2009 10:26 am
CTZn wrote:I could connect the prototype on an empty server, noobies get a no-no to deafeat a battleship with a single fighter
indeed.
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neo0.
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by neo0. » Wed Feb 11, 2009 4:30 pm
Amazing.
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Zom-B
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by Zom-B » Thu Feb 12, 2009 1:21 am
I have an eye on this project for years, its very interesting, and have a big potential!
About the code snipped CTZn, it seems to be quit similar to ISL, but there are spcial noise functions impelented and used here... Voronoi is showen and explained here:
http://www.infinity-universe.com/Infini ... &Itemid=26
polygonmanufaktur.de
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Kram1032
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by Kram1032 » Thu Feb 12, 2009 7:59 am
very nice
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psor
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by psor » Thu Feb 12, 2009 8:04 am
Amazing engine! Hopefully the gameplay is as good too. ;o))
take care
psor
"The sleeper must awaken"
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CTZn
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by CTZn » Thu Feb 12, 2009 9:42 am
Yep Zom-B, i thought like you that it looks close to isl, the few I've seen.
Maya is natively missing voronoï functions, it's cell shaders are globally... awky. Voronoï is extremely usefull, it has a very large spectrum of applications, like cobble stones shapes for floors...
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