Who else here is excited for Blender 2.5?
Re: Who else here is excited for Blender 2.5?
No worries Suvakas....careful now..you might just get hopelessly addicted
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
Re: Who else here is excited for Blender 2.5?
I'm kind of given indigo a break until Blender2.5 comes out. I've started to realize that my workflow is more trouble than neccesary and the right way is just model and render in the same app.
Before my workflow was
1. Model in Silo or Modo 302
2. Export to Obj
3. Import into sketchup (30,000 polies can take up to 10 minutes, it's really old, half assed script that im using)
4) Get materials and lighting sorted out
5) Render.
Before my workflow was
1. Model in Silo or Modo 302
2. Export to Obj
3. Import into sketchup (30,000 polies can take up to 10 minutes, it's really old, half assed script that im using)
4) Get materials and lighting sorted out
5) Render.
- Borgleader
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Re: Who else here is excited for Blender 2.5?
Not directly related to Blender 2.5 but...close enough. This is a video about BMesh. For those of you not following the developpement of Blender, BMesh is a project which has for a goal to bring N-Gon support to Blender (since were currently limited to quads/tris).
http://www.blenderanimate.com/page72.html
http://www.blenderanimate.com/page72.html
benn hired a mercenary to kill my sig...
Re: Who else here is excited for Blender 2.5?
ngons and editable hotkeys, woah...
I know, you are hating me
Hehe, good news for sure ! While ngons are bad for animation, pentagons for instance can be usefull (cheaper and nicer) for organic modeling when subdivided.
I know, you are hating me
Hehe, good news for sure ! While ngons are bad for animation, pentagons for instance can be usefull (cheaper and nicer) for organic modeling when subdivided.
obsolete asset
- Borgleader
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Re: Who else here is excited for Blender 2.5?
While ngons ar ebeing added, the option NOT to use them is still availableCTZn wrote:ngons and editable hotkeys, woah...
I know, you are hating me
Hehe, good news for sure ! While ngons are bad for animation, pentagons for instance can be usefull (cheaper and nicer) for organic modeling when subdivided.
benn hired a mercenary to kill my sig...
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Who else here is excited for Blender 2.5?
benn hired a mercenary to kill my sig...
Re: Who else here is excited for Blender 2.5?
the good "old" school anyway.Borgleader wrote:While ngons are being added, the option NOT to use them is still available
Oh nice smoke !
Ono *wink* *wink* hello *wink* clouds *wink* *wink* *wink*
obsolete asset
Re: Who else here is excited for Blender 2.5?
did someone had run blendigo script on 2.5 test builds?
Re: Who else here is excited for Blender 2.5?
Last I checked on the downloadable beta versiosn there was still no scripts window.
samlavoie.xyz
- Borgleader
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Re: Who else here is excited for Blender 2.5?
Yeah I haven't taken a look at the video on modifying panels in the interface. I'll have to check that. It would be cool to have the Blendigo panels integrated directly in the interface rather than in the scripts window
benn hired a mercenary to kill my sig...
- Borgleader
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Re: Who else here is excited for Blender 2.5?
http://vimeo.com/4828703
At around 17 min he starts talking about scripting the UI
At around 17 min he starts talking about scripting the UI
benn hired a mercenary to kill my sig...
- Borgleader
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Re: Who else here is excited for Blender 2.5?
benn hired a mercenary to kill my sig...
Re: Who else here is excited for Blender 2.5?
samlavoie.xyz
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Who else here is excited for Blender 2.5?
I posted it for the lulz
benn hired a mercenary to kill my sig...
Re: Who else here is excited for Blender 2.5?
We're working on render api integration for indigo w/ 2.5. Might have a prototype in a week or two. We're doing it with Doug who's also doing the lux integration, so there will be two good renderers available for Blender.
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