paper on Spore's animation system

Discuss stuff not about Indigo.
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CoolColJ
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Post by CoolColJ » Tue Aug 19, 2008 1:39 pm


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zsouthboy
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Post by zsouthboy » Tue Aug 19, 2008 2:43 pm

:shock:

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Kram1032
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Post by Kram1032 » Mon Sep 01, 2008 3:42 am

http://www.spore.com/sporepedia#qry=src ... 34%3Apg-20

Check out my newest creation :D
I'm very proud! :D

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Kram1032
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Post by Kram1032 » Mon Sep 01, 2008 4:06 am

Lol video, CCJ :D

That guy also made a huge series:

Peekweaks:
http://www.spore.com/sporepedia#qry=srch-Peekweak (40 of them should be his according to himself....)
http://www.youtube.com/watch?v=PaTb8-hW ... re=related

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CoolColJ
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Post by CoolColJ » Mon Sep 01, 2008 10:18 am

lol. some of these creatures will make the Spore game world very interesting!

Game will be out in a weeks time, I'm getting it :D

A few reviews out already

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Kram1032
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Post by Kram1032 » Sun Sep 07, 2008 3:53 am

Do you already have it? :D (I don't :( )

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CoolColJ
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Post by CoolColJ » Sun Sep 07, 2008 12:55 pm

Yeah, kinda dissappointed with it as far as gameplay goes :?

not much depth, and not as sand-boxey as I thought
and too much grinding, and annoying things especially in the space phase :cry:

but the editors rock!

could have been much better. There is no real evolution in the creature phase, and they all have nests. There is no real ecosystem like wandering herds and such

I was expecting Sim Spore, not this weird hybrid of simple RTS games and other stuff

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Kram1032
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Post by Kram1032 » Mon Sep 08, 2008 7:28 am

I see...
They changed the gameplay several times, during development... I guess it's pretty hard to find the correct balance between gameplay and realism.
Spacemode ~ Sandbox mode?
It seemed like most of the development lied in the editors... which kinda are the sandbox-tools - aren't they?

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CoolColJ
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Post by CoolColJ » Mon Sep 08, 2008 1:20 pm

watch this video of Spore the way it was years ago

http://www.youtube.com/watch?v=T8dvMDFO ... re=related

Ok it looks better now in the Cell phase, but there is an underwater phase they deleted, and it just plays and looks so different....
This is the Spore that got me excited! Not so cartoony, this is more like Maxis Sim games of yore
Last edited by CoolColJ on Mon Sep 08, 2008 8:47 pm, edited 1 time in total.

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CTZn
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Post by CTZn » Mon Sep 08, 2008 3:20 pm

I think the game was finally aimed to a younger public, like if they wanted to introduce kids to wargames and such, wich often are too complex for them.

Therefore the gameplay is straight forward, pleasing if you ask me :)

Yes me too was expecting more complexity... the term of "procedural" was maybe a bit abused during shows, though this is not true for movements and textures wich are doing well. I guess Maxxis has more to come, mature sequels hopefully.
obsolete asset

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CoolColJ
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Post by CoolColJ » Mon Sep 08, 2008 8:47 pm

I fixed the link

- see the blood, the dragging of creatues, physical placement of weapons determines the attack method etc

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zsouthboy
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Post by zsouthboy » Tue Sep 09, 2008 1:47 am

Just read the review on ArsTechnica of Spore.

Disappointing.

Not that I was going to buy a DRMed piece of shit like that anyway (I can still play XCOM today, in a DOSBOX - can you do that with Spore 15 years from now?)

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Kram1032
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Post by Kram1032 » Tue Sep 09, 2008 8:17 am

I actually wondered about the blood, when I saw that vid... That wouldn't have been typical for games by Will Wright... Though, the rest of the action and the underwater-phase looked great. No Underwater-phase? No draging by bite+walk? :(

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CoolColJ
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Post by CoolColJ » Tue Sep 09, 2008 10:31 am

none of that anymore, the game has been totalled changed

back then how you made the creature where the weapons were changed how it moved, the speed it moved and how it attacked. The weapons had to physically connect to do damange. Now all you get is a +5 creature part, and no matter how many of them you have, the creature will always do +5 damage etc

You also notice there landscape and ecosystem looks natural. In spore now, you have all these nests everywhere. There are no wandering creatures or herds for social creatues

:(

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CoolColJ
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Post by CoolColJ » Tue Sep 09, 2008 10:43 am

Nuff said....
When I talked to Wright, I had played deep into the Space Stage, which I was enjoying. But I had seen complaints from hardcore game reviewers and message board posters that all of the stages have less complex gameplay than many gamers had hoped. As wonderful as the content creation and sharing options are, the one consistent complaint I’ve seen is that the gameplay seems to have been “dumbed down” for the sake of appealing to a more casual audience. Was it?

“I’d say that’s quite accurate,” Wright told me. “We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
http://multiplayerblog.mtv.com/2008/09/ ... e-reviews/

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