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Posted: Fri Jun 20, 2008 10:03 pm
by SimonLarsen
Oh BTW guys, just discovered this the other day.
On the main screen, with the two icons, you can drag the background with LMB.
Try spinning it very fast. Some weird guys appears briefly. XD
Posted: Sat Jun 21, 2008 5:51 am
by zsouthboy
Posted: Sun Jun 22, 2008 6:28 am
by Kram1032
I tried a creation but it had too many parts... btw, it's still not working on my computer
I got it running at school xD (Though, that wont help me much, so short before the summer holidays
Great Mantis
I already found out that trick about getting a custom mouth by double-mouth, before
That combining of the legs + selling parts of it was great info
Posted: Tue Jun 24, 2008 8:30 pm
by CoolColJ
there's a lot more parts in the full game - and the one you pay for
now this is creative!
Found these on Sporepedia
interesting the PNG file holds all the creature data as well as being a thumbnail!
Posted: Tue Jun 24, 2008 11:31 pm
by zsouthboy
I've been trying to figure that one out CoolColJ
The data must simply be in the png metadata, but I havent looked to confirm my guess.
Posted: Tue Jun 24, 2008 11:43 pm
by dougal2
Code: Select all
doug@server1$ identify -verbose 500002043368_lrg.png
500002043368_lrg.png PNG 256x256 256x256+0+0 DirectClass 48kb
Image: 500002043368_lrg.png
Format: PNG (Portable Network Graphics)
Geometry: 256x256
Class: DirectClass
Type: TrueColorMatte
Endianess: Undefined
Colorspace: RGB
Channel depth:
Red: 8-bits
Green: 8-bits
Blue: 8-bits
Alpha: 8-bits
Channel statistics:
Red:
Min: 0 (0)
Max: 255 (1)
Mean: 32.7731 (0.128522)
Standard deviation: 64.3164 (0.252221)
Green:
Min: 0 (0)
Max: 255 (1)
Mean: 30.6932 (0.120365)
Standard deviation: 60.9789 (0.239133)
Blue:
Min: 0 (0)
Max: 255 (1)
Mean: 28.8689 (0.113212)
Standard deviation: 58.365 (0.228883)
Alpha:
Min: 255 (1)
Max: 0 (0)
Mean: 66.0826 (0.259148)
Standard deviation: 107.856 (0.422964)
Alpha: ( 0, 0, 0,255) #000000FF
Colors: 12946
Rendering-intent: Undefined
Resolution: 72x72
Units: Undefined
Filesize: 48kb
Interlace: None
Background Color: white
Border Color: #DFDFDF00
Matte Color: grey74
Page geometry: 256x256+0+0
Dispose: Undefined
Iterations: 0
Compression: Zip
Orientation: Undefined
Signature: 7f3a3d0a04fbc0cc720693931bdb07576dfcf49f26216a473c93cbbe509d9692
Tainted: False
Version: ImageMagick 6.2.4 02/10/07 Q16 http://www.imagemagick.org
nothing unusual there, unless it's been stripped from the file you posted somehow.
Posted: Wed Jun 25, 2008 12:06 am
by alex22
How do you get that out? Could you maybe convert image to bmp and back and see what changes?
Posted: Wed Jun 25, 2008 12:24 am
by SimonLarsen
Posted: Wed Jun 25, 2008 5:03 am
by Kram1032
interesting....
But how can they ensure that the creature itself stays looking "opaque" over the whole area, without loosing too much room for the creature itself to encode all the info?...
btw, interesting pics, CCJ.
Are both vehicles or is the lower one an actual creature? Could be both xD
Edit: Oh, both are creatures O.o I wonder how they're done...
(And further, how they walk^^ - the chair also looked interesting)
Posted: Wed Jun 25, 2008 5:49 am
by zsouthboy
Ah, so it's not in the metadata.
Instead, it's steganography.
Posted: Mon Jul 21, 2008 1:13 pm
by CoolColJ
Posted: Tue Jul 22, 2008 7:51 am
by Kram1032
English Voice is much better than the German one...
btw... if you're interested, here are my creatures...
(some of them are just edits from the already included Maxis creatures and one of them is made by my younger sister (7 since the day before yesterday^^), but most are completely made by me... Only a handful of them *really* satisfy me, though...)
Posted: Tue Jul 22, 2008 10:21 am
by CoolColJ
I see nothing...
Posted: Wed Jul 23, 2008 5:25 am
by Kram1032
Oh, sorry
seem to have forgotten to post the link^^
http://www.spore.com/sporepedia#qry=srch-kram1032
there
Posted: Wed Jul 23, 2008 8:34 am
by Kram1032
has anyone else done some creatures?