paper on Spore's animation system
Lol video, CCJ
That guy also made a huge series:
Peekweaks:
http://www.spore.com/sporepedia#qry=srch-Peekweak (40 of them should be his according to himself....)
http://www.youtube.com/watch?v=PaTb8-hW ... re=related
That guy also made a huge series:
Peekweaks:
http://www.spore.com/sporepedia#qry=srch-Peekweak (40 of them should be his according to himself....)
http://www.youtube.com/watch?v=PaTb8-hW ... re=related
Yeah, kinda dissappointed with it as far as gameplay goes
not much depth, and not as sand-boxey as I thought
and too much grinding, and annoying things especially in the space phase
but the editors rock!
could have been much better. There is no real evolution in the creature phase, and they all have nests. There is no real ecosystem like wandering herds and such
I was expecting Sim Spore, not this weird hybrid of simple RTS games and other stuff
not much depth, and not as sand-boxey as I thought
and too much grinding, and annoying things especially in the space phase
but the editors rock!
could have been much better. There is no real evolution in the creature phase, and they all have nests. There is no real ecosystem like wandering herds and such
I was expecting Sim Spore, not this weird hybrid of simple RTS games and other stuff
watch this video of Spore the way it was years ago
http://www.youtube.com/watch?v=T8dvMDFO ... re=related
Ok it looks better now in the Cell phase, but there is an underwater phase they deleted, and it just plays and looks so different....
This is the Spore that got me excited! Not so cartoony, this is more like Maxis Sim games of yore
http://www.youtube.com/watch?v=T8dvMDFO ... re=related
Ok it looks better now in the Cell phase, but there is an underwater phase they deleted, and it just plays and looks so different....
This is the Spore that got me excited! Not so cartoony, this is more like Maxis Sim games of yore
Last edited by CoolColJ on Mon Sep 08, 2008 8:47 pm, edited 1 time in total.
I think the game was finally aimed to a younger public, like if they wanted to introduce kids to wargames and such, wich often are too complex for them.
Therefore the gameplay is straight forward, pleasing if you ask me
Yes me too was expecting more complexity... the term of "procedural" was maybe a bit abused during shows, though this is not true for movements and textures wich are doing well. I guess Maxxis has more to come, mature sequels hopefully.
Therefore the gameplay is straight forward, pleasing if you ask me
Yes me too was expecting more complexity... the term of "procedural" was maybe a bit abused during shows, though this is not true for movements and textures wich are doing well. I guess Maxxis has more to come, mature sequels hopefully.
obsolete asset
none of that anymore, the game has been totalled changed
back then how you made the creature where the weapons were changed how it moved, the speed it moved and how it attacked. The weapons had to physically connect to do damange. Now all you get is a +5 creature part, and no matter how many of them you have, the creature will always do +5 damage etc
You also notice there landscape and ecosystem looks natural. In spore now, you have all these nests everywhere. There are no wandering creatures or herds for social creatues
back then how you made the creature where the weapons were changed how it moved, the speed it moved and how it attacked. The weapons had to physically connect to do damange. Now all you get is a +5 creature part, and no matter how many of them you have, the creature will always do +5 damage etc
You also notice there landscape and ecosystem looks natural. In spore now, you have all these nests everywhere. There are no wandering creatures or herds for social creatues
Nuff said....
http://multiplayerblog.mtv.com/2008/09/ ... e-reviews/When I talked to Wright, I had played deep into the Space Stage, which I was enjoying. But I had seen complaints from hardcore game reviewers and message board posters that all of the stages have less complex gameplay than many gamers had hoped. As wonderful as the content creation and sharing options are, the one consistent complaint I’ve seen is that the gameplay seems to have been “dumbed down” for the sake of appealing to a more casual audience. Was it?
“I’d say that’s quite accurate,” Wright told me. “We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
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