GT5 Prologue Spec II

Discuss stuff not about Indigo.
Post Reply
15 posts • Page 1 of 1
User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

GT5 Prologue Spec II

Post by CoolColJ » Fri Mar 28, 2008 8:51 pm

just stunning! :eek:

F40 In motion
http://www.youtube.com/watch?v=tDac24T5KvY&fmt=18

Image

Image



and an interview - damn
http://www.maxconsole.net/?mode=news&newsid=22913
GT5 Prologue has taken roughly 3 years and 320,000 man-hours to get this far, creator and producer of the Gran Turismo series, Kazunori Yamauchi has said. He said they have 120 people working on the game 40 of whom are car modelers. In the first Gran Turismo, one car model took an average of one day to create, where now it takes them 180 days to do one car. In GT4 they used 4000 to 5000 polygons to create a car, in GT5 the number rises to 200,000. Yamauchi's interest in cars started when he was around 4, but he didn't get his drivers license until the age of 24 because of the expense in Japan. He currently owns a Nissan 350Z, Honda S2000, Mercedes-Benz SL55 AMG, Porsche 996 GT3 and two Ford GTs.

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Fri Mar 28, 2008 8:53 pm

Multi angle Ferrari F1 2007 vid! 8)
http://www.youtube.com/watch?v=Cty3D5g4l3g&fmt=18

1080p with HDR and all sorts of stuff

User avatar
alexmeyer
Posts: 150
Joined: Tue Jan 16, 2007 7:55 am
Contact:

Post by alexmeyer » Sat Mar 29, 2008 1:18 am

It's realtime Indigo!! :shock:

Dude, that's just sick.
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sun Mar 30, 2008 9:23 am

I'm really impressed how they can make the different materials look convincing. They have smart coders 8)

you should see the interiors with leather and carbon fiber etc

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Sun Mar 30, 2008 10:44 am

Ahhh, my PS3 is coming tomorrow. Prologue's already lying next to me. Can't wait to play :)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Mar 30, 2008 10:44 am

Is this already on highest settings?
Because, while the graphics are great, the Aliasing hurts in my eyes.. :?

Wedge
Posts: 441
Joined: Sun Jan 14, 2007 11:33 am
Location: East Coast, USA

Post by Wedge » Sun Mar 30, 2008 11:23 am

I remember early Gran Turismo, it was a great game. I haven't owned a console since and I miss Gran Turismo. Someday maybe, I will get a console again to play that and Metal Gear Solid.

Anyways, I received my driver license as soon as it was legally possible. My first car had a manual transmission and I still enjoy driving and cars in general. Unfortunately where I live it is hard to enjoy driving, the area seems so fast paced now and road rage is common. I can get honked at when a red light turns green and my 5 speed transmission doesn't want to get into first gear, I have to select another gear and then try first again (that is my solution, anyways), so in the time it takes to do that the automatic transmission cars are honking at me.

But I still enjoy driving when I can avoid the busy times. :)
Content contained in my posts is for informational purposes only and is used at your own risk.

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sun Mar 30, 2008 12:01 pm

It's taken with a camera - not a direct capture

:shock: There is a realtime HDRI type scene when you idle in the menus
http://www.youtube.com/watch?v=y3Bv37Bl5bw&fmt=18

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Apr 01, 2008 8:53 am

Hum, I dunno :? The graphics are amazing, for sure... But *something*'s missing.... (and in case of that YouTube-vid, I can't even say, it's the AA)

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Tue Apr 01, 2008 9:15 am

i know what u mean kram! the little missing thing that really pulls u into the car an makes u feel u are inside... maybe its still to perfekt

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Apr 01, 2008 9:16 am

yeah, that might be it ^^

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Apr 01, 2008 9:33 am

lol it's still damn good for a game :o

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Wed Apr 02, 2008 6:09 am

Ahhh, it's awesome :)

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Fri Apr 11, 2008 1:27 pm

woah they even model the lights properly!



http://www.topgear.com/content/features ... /13/1.html


Gaming god Kazunori Yamauchi reveals why Gran Turismo 5 Prologue is the most spectacular GT instalment yet

Gran Turismo creator Kazunori Yamauchi is, as you might expect, a geek. Not a gaming geek, though. A car geek.

"For me, it's always been cars first and gaming second," says Kazunori, fresh from putting the finishing touches to GT5 Prologue, the latest instalment in the Gran Turismo franchise. "Give me the choice between a day on the track and a day on the Playstation, and it's the track day every time."

Correct choice, Kazunori-san. That's no idle assertion to pacify Top Gear, either - Kazunori is renowned as a seriously quick track driver, and he admits slightly sheepishly that his garage back home in Japan includes a Honda S2000, Nissan 350Z, Porsche GT3 and a Mitsubishi Evo V. Oh, and a Merc SL55 AMG. A pretty full collection, then? Apparently not.

"I'm not even close to owning all the cars I'd like to," says Kazunori. "My dream garage would have to include... well, a Ferrari 330 P4, a McLaren F1 and the new Nissan GT-R."

Ah yes, the GT-R. Nissan's Skyline (OK, it's not called the Skyline any more, but Kazunori repeatedly refers to the GT-R by its old name) has been intimately intertwined with the GT franchise over the past 10 years - in fact, 48 different Skylines have appeared in the various iterations of the game.

"We've got so many cars in the game that are absolute gems - the Ferraris, for example," muses Kazunori, glancing up at a giant screen with Nissan's Godzilla rendered lifesize across it.

"Next to them, the GT-R is the ugly duckling among the swans. But it's still a special car for us. For a start, we were involved in the car's development [Kazunori worked on the in-car information screens, and was given a GT-R for his efforts], and the timing of the game and the car have run closely together. So we were always going to be partial to it."

The GT-R is one of 71 cars in GT5 Prologue, each recreated in terrifyingly accurate detail. 'Lifelike' is a term bandied round too readily in the gaming world, but trust me: Prologue is worryingly, flinchingly realistic.

At the official launch, a video splicing together in-game clips and real-world footage had the TG team transfixed for a good 20 minutes as we tried to separate the real and the virtual. We'd had a couple of beers, true, but still...

"As an example, the amount of effort and information required to create a whole car in GT4 is equivalent to one headlight in GT5 Prologue," says Kazunori. "We've modelled the bulb, the lens, the reflection, everything. We got headlights shipped from the manufacturer and dismantled them."

Now I'm beginning to understand why the GT team takes six months to build each car. With limited time, they had to select the most important cars to put in Prologue, which means there's a spectacular array of Ferraris - including the 2007 F1 car (oh yes) - alongside a smattering of Japanese and European supercars. And a Suzuki Cappuccino. Eh?

"Of course, we couldn't put in every car we wanted to," admits Kazunori guiltily. "We try to include everything that the users have asked for, but some cars - yes, like the Cappucino [a tiny, underpowered kei car] - are personal favourites."

Told you he was a car geek. Expect plenty more left-field surprises when GT5 proper arrives: the rumour is that the full game will feature some 900 cars.

"Prologue is the halfway point of what we want to do with the game," says Kazunori. "The other half is our homework from now on."

That homework includes something that GT fans have demanded for, well, ages: damage. As in smashing, crumpling bits of car.

In previous GT instalments, manufacturers have put the kibosh on in-game damage to their cars - bad publicity, apparently - but in the full GT5 you'll be able to dent and mangle the cars to your heart's content. I ask Kazunori if it's a sign of the increasing power that the GT franchise wields.

"Manufacturers are now coming to us, asking us to add their cars to the game, so we're seeing less resistance to in-game damage from the manufacturers," he answers diplomatically. He hesitates. "I'm still not sure they'll be too keen on seeing their cars roll over, though."

There'll be a lot more to GT5 than just flying shards of metal and carbon fibre, though. Like the Top Gear test track.

As we told you back in October, you'll be able to take on the famed corners of the Hammerhead, Gambon and the rest - something Kazunori is relishing. "I'm all set to drive the Top Gear test track," he says with a competitive glint in his eye. "I'll be out to win, even if I'm up against the Stig."

Beating the Stig in his own backyard? Car geek or not, that's quite a challenge. Roll on GT5...

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sat Apr 12, 2008 3:23 pm


Post Reply
15 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 6 guests