I review this project made by the main moderator forum
Oscar J, which received the behance award (even 2 years after its release), and every time these amazing renderings evoke more emotions and impressions (physical correction of the glass, a unique light scattering algorithm and the high taste of the author)
https://www.behance.net/gallery/1172808 ... -MA-Thesis
Does twinmotion give a similar feeling from the perception of the render? for me personally, no, TM reminds me of the classic architectural works of vray 3ds max from 2012, a simple commercial streaming format for stamping images, where the key advantage is speed on the stream. I don't think this is about art. I don’t know what you saw there “patch tracing” from Indigo, from the perception it’s a completely different engine. the shadows seem to float in the air.
The indigo renderer itself is quite a complex and at the same time simple engine, this is its charm, it’s like a construction set.
Yes, people don’t have free time to delve into these nuances. for example, I just discovered yesterday while studying forum threads from 10 years ago that weight map painting can affect the display of some shader materials (there is no information about this in the official manual) that from softimage > maya crease and freeze > blender > indigo it turns out more correct smooth subd geometry with "binormals and tangles data" available, and without this option directly exporting geometry from blender 2.8+ I could get very muddy shadows on the creases, which makes me think there's something wrong with the indigo engine.
or for example if there is an unevenness on the metal surface and the normal vertices are too long and the Subdivision Surface modifier is not applied + its name is not renamed! (why is it so difficult) and it is not correct (relative to the space and scale of the entire scene) to scale the axis, then in indigo I get a ribbed, rough, hard, sloppy surface. An alternative solution to this bug is to open the IMPmatdb scene from the forum and use F3 > pass the object data to replace the geometry with the transfer of modifiers, and only then everything will be ok. I imagine if a new user tried to get to know indigo from scratch, they would be shocked and misunderstand "where I ended up"
Then it turns out that the indigo engine supports hidden parameters for setting the light intensity hdri + sun when studying old .igm 3.x with notepad++ .igm scenes, and there are no checkmarks about this anywhere in the engine itself... for me, of course, the question is for what and for what purposes this is hidden from users, probably "natural selection"
Right now I’m studying a video about twin motion, well, perhaps the trick with interactive editors and quick placement of objects is of course 2 heads higher and more convenient than editing .igm through a notepad like in the era of the 90s
https://www.youtube.com/watch?v=QyjifEilI9A but my guess is that by integrating these options into the indigo engine, bugs will appear elsewhere, and the more complex and sophisticated the system, the higher the overall load and damage to stability... everything is interconnected, you always sacrifice something until you find your golden balance that you need specifically for your goals
about the refund it was probably a joke... what is written in the user agreement? Even if Epic bought out Indigo, you would have to blame large corporations for this, which devalued the market by dumping it, paying off due to the number of users. The same company autodesk ruined such a wonderful product as softimage xsi, some functions from it are only now appearing in 3D packages like Cinema 4D! all these parasites with long money are strangling promising projects, deliberately releasing buggy products so that you depend on them and constantly pay for a subscription.