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Dwarf Fortress - new version :)

Posted: Sun Dec 09, 2007 2:02 pm
by CoolColJ
man this is an interesting game - kinda like Sim dwarf with ascii visuals 8)

Originally posted by inff:
[QB] New version of DF is out!

Games for Windows magazine 3 page artice:
Image
http://tigsource.com/articles/2007/06/2 ... f-fortress

the Z axis is amazing (btw DF is only game that simulates crashing of ocean waves) :
Image

Reviews:
http://playthisthing.com/dwarf-fortress
http://dubiousquality.blogspot.com/2006 ... tress.html
http://everything2.com/index.pl?node_id=1835116

Youtube gameplay movie:
http://youtube.com/watch?v=JnUz_BfShUw


DF is the deeper game ever made:

# The world is randomly generated with distinct civilizations, dozens of towns, hundreds of caves and regions with various wildlife.

# The world persists as long as you like, over many games, recording history and tracking changes.

# Command your dwarves as they search for wealth in the mountain.

* Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
* Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
* Support the nobility as they make demands of your populace.
* Keep your dwarves happy and read their thoughts as they work and relax.
* Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths.
* Build floodgates to divert water for farming or to drown your adversaries.
* Much much more...

# Play an adventurer and explore, quest for glory or seek vengeance.

* Meet adversaries from previous games.
* Recruit people in towns to come with you on your journey.
* Explore without cumbersome plot restrictions.
* Seamlessly wander the world -- 197376 x 197376 squares total -- or travel more rapidly on the region map.
* Accept quests from the town and civilization leaders.
* Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
* Z coordinate allows you to move seamlessly between dungeon levels and scale pyramids fighting adversaries above and below.

# The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more.
# A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
# Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
# Add new creatures, weapons, plants, metals and other objects via modifiable text files.
# Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).

http://www.bay12games.com/dwarves [/QB]

Posted: Sun Dec 09, 2007 5:21 pm
by zsouthboy
Neat!

I don't know what's going on, but i'm trying it.

Posted: Sun Dec 09, 2007 5:35 pm
by lycium
heeeeeeey they're playing go (and white is in deep trouble)! now that's truly the best game ever, and one of the few perfect things (along with mathematics) in this universe.


enlightenment is this way --> http://playgo.to/interactive/

Posted: Sun Dec 09, 2007 5:37 pm
by Neobloodline
I'll bite. It's got to be as fun as the browser game B.O.T.S. II... and that game is addictive.

Posted: Sun Dec 09, 2007 6:06 pm
by OnoSendai
worst graphics ever :)

Posted: Sun Dec 09, 2007 6:08 pm
by lycium
OnoSendai wrote:worst graphics ever :)
however, as the author of a super-realistic rendering system, you'll have to acknowledge a little bit of bias ;)

Posted: Sun Dec 09, 2007 6:11 pm
by OnoSendai
heh...
Why don't they just draw some really simple tiles tho.
Even programmer art would look better than ASCII :)

Posted: Sun Dec 09, 2007 6:13 pm
by lycium
fair enough, so maybe programmer art was too much to ask from a writer and a mathematician ;)

Posted: Sun Dec 09, 2007 7:41 pm
by CoolColJ
apparently there is a sprite set for it, I'm investigating....

really needs mouse control....

this is like throwback to the Ultima days :lol:

Posted: Sun Dec 09, 2007 8:18 pm
by lycium
<3 ultima 7

Posted: Sun Dec 09, 2007 10:15 pm
by CoolColJ
Originally posted by inff:
[QB] And new version is up! Lot of bug fixes and better performance:
http://www.bay12games.com/dwarves/

And here is my graphic pack, just overwirte with the original files:
http://rapidshare.com/files/75327018/df ... k.rar.html

Screenshot:
Image



Ofcourse you can make your own version by editing init file, downloading different tilesets from wiki:
http://www.dwarffortresswiki.net/index. ... acter_sets
http://www.dwarffortresswiki.net/index. ... phics_sets [/QB]

Posted: Sun Dec 09, 2007 11:43 pm
by Kram1032
OnoSendai wrote:heh...
Why don't they just draw some really simple tiles tho.
Even programmer art would look better than ASCII :)
I think, it's great: It's not that easy to find correct ascii symbols for everything O.o

But maybe, you can ask for the source and add graphics yourself :P xD

Posted: Mon Dec 10, 2007 3:34 am
by zsouthboy
Well, the universe generation could be used as a start - write a program to turn that into polys - then import into Indigo.

I think an OpenGL port of this would be neat, with the default still being ASCII characters as the textures.

Posted: Tue Dec 11, 2007 2:22 pm
by yttrium88
Dangit! Why now!?!?

It's finals week!!!

Posted: Wed Dec 12, 2007 1:42 am
by Kram1032
I DLed it... It *has* OpenGL :) (you can replace the smiley-dwarves by "graphics" dwarves :)) - the background stays ASCII, though...

I didn't figure out, how to build anything, though...