Yup or Zup ?
Yup or Zup ?
That's something I am really curious about, so I can't wait to see the new poll online
If you can argument that's even better, cheers !
If you can argument that's even better, cheers !
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Btw, I've no idea of MEL, CTZn, but isn't it possible to make an overall "Y to Z" function (or the other way round)?
Zup:
X is left/Right
Y is forward/backward
Z is up/down
Yup: I've never used Yup, but I guess, X is similar... (if not, that doesn't affect the idea)
X is left/right
Y is up/down
Z is forward/backward
Every vert has the correct x but the wrong y and z, so, you could simply say
y = n (n is a switch variable)
z = y
n = z
for the whole scene, with just checking, whether or not Y is up
Zup:
X is left/Right
Y is forward/backward
Z is up/down
Yup: I've never used Yup, but I guess, X is similar... (if not, that doesn't affect the idea)
X is left/right
Y is up/down
Z is forward/backward
Every vert has the correct x but the wrong y and z, so, you could simply say
y = n (n is a switch variable)
z = y
n = z
for the whole scene, with just checking, whether or not Y is up
Z-buffer was invented by some ppl, who where using Yup
Would be confusing if you'd name it Y-buffer, just because of you're using Zup progs.
For the discussion:
For me, personally, Zup is the more logic way. You look down on a sheet of paper, so that x is left and right, where as y is farther away and closer to you. So, the next dimension to add is upward by using Zup.
That's the geometric PoV.
Painters use canvas, aligned to their FoV, so that it's easier to paint something in front of them.
If they wanted to pay something from birds perspective, they'd have set their canvas up, just like that. - flat to the ground.
So, usually, they work with Yup and Zdepth
Additionally to the fact that I like geometry (not geometric painting, though - my hand is too crackly to get good marks ^^) I also learned it this way in school. It would be weird for me to have it the other way round.
Zup for me
Would be confusing if you'd name it Y-buffer, just because of you're using Zup progs.
For the discussion:
For me, personally, Zup is the more logic way. You look down on a sheet of paper, so that x is left and right, where as y is farther away and closer to you. So, the next dimension to add is upward by using Zup.
That's the geometric PoV.
Painters use canvas, aligned to their FoV, so that it's easier to paint something in front of them.
If they wanted to pay something from birds perspective, they'd have set their canvas up, just like that. - flat to the ground.
So, usually, they work with Yup and Zdepth
Additionally to the fact that I like geometry (not geometric painting, though - my hand is too crackly to get good marks ^^) I also learned it this way in school. It would be weird for me to have it the other way round.
Zup for me
Well if that's logic, what about the blackboard you learned maths on ? Was it on your knees ?Kram wrote:For me, personally, Zup is the more logic way. You look down on a sheet of paper, so that x is left and right, where as y is farther away and closer to you. So, the next dimension to add is upward by using Zup.
Hehe there is a tie for now, 12/12
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