Micropoly displacement...?

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kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: Micropoly displacement...?

Post by kklors » Thu Mar 12, 2015 8:19 am

Supporting the thread necrophilism here! Would use it, I swear!

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Micropoly displacement...?

Post by CTZn » Sat Mar 14, 2015 11:38 pm

:P

before that, I must ask whether the parametric surface could not be used here with the mushroom case for instance.

If so I would like to know which data mode would the most arteest friendly; how much would a parametric shader differ from a vector shader ?


thx dev dpt
obsolete asset

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