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New stochastic raytracer
Posted: Fri May 11, 2007 2:22 am
I wrote a stochastic raytracer last night. It is extremely fast and yields perfect image of any scene. Because it is so fast it is possible to use in games and serious offline rendering. It supports all features of Maxwell and Indigo and is written in visual basic. Because it is a stochastic raytracer it does not always produce correct result but if that happens just run it again until it gives you a correct result!
Here is a sample image!
Posted: Fri May 11, 2007 2:25 am
I guess it just needs to converge a little more?
Posted: Fri May 11, 2007 2:27 am
nah. Just rerun it until you are satisifed. Gives a new approximate image every time
Posted: Fri May 11, 2007 2:35 am
Look like someone ate too many skittles and got sick.
Posted: Sat May 12, 2007 4:04 am
really great result
Posted: Sat May 12, 2007 5:34 am
I was already laughing before clicking the link
Posted: Sat May 12, 2007 6:39 am
I wrote one to, 5 minutes ago
Is this a little bit better?
I let it render for 0.65129 sec, still some noise
Posted: Sat May 12, 2007 9:45 am
yup, yours is a tiny bit better, arne
Posted: Sat May 12, 2007 10:47 pm
Admit it. You just got lucky!
Posted: Sun May 13, 2007 6:35 am
I just hit the render button like a billion times, till I had a good looking result, like you suggested
Posted: Sun May 13, 2007 9:41 am
Ono ! you gotta implement this somehow!!!
Here's my try:
http://www.graphpaper.com/wp/wp-content ... /noise.gif
Posted: Sun May 13, 2007 12:24 pm
I love that volumetric effect afecelis !
Posted: Sun May 13, 2007 1:06 pm
Make it so its a little less approximate
Posted: Sun May 13, 2007 10:22 pm
I can see slight noise-pattern-shapes, that look like a ball and a suzanne
well done, afecelis
Posted: Mon May 14, 2007 4:18 am
O.o call me crazy but i dont see anything except the leaf one... a renderer that renders colored noise?