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New stochastic raytracer

Posted: Fri May 11, 2007 2:22 am
by Deus
I wrote a stochastic raytracer last night. It is extremely fast and yields perfect image of any scene. Because it is so fast it is possible to use in games and serious offline rendering. It supports all features of Maxwell and Indigo and is written in visual basic. Because it is a stochastic raytracer it does not always produce correct result but if that happens just run it again until it gives you a correct result!

Here is a sample image!

http://www.blog.speculist.com/archives/pidigits.jpg

/ Deus

Posted: Fri May 11, 2007 2:25 am
by OnoSendai
I guess it just needs to converge a little more?

Posted: Fri May 11, 2007 2:27 am
by Deus
nah. Just rerun it until you are satisifed. Gives a new approximate image every time

Posted: Fri May 11, 2007 2:35 am
by neepneep
Look like someone ate too many skittles and got sick.

Posted: Sat May 12, 2007 4:04 am
by Kram1032
:shock: really great result :?

Posted: Sat May 12, 2007 5:34 am
by CTZn
I was already laughing before clicking the link :mrgreen:

Posted: Sat May 12, 2007 6:39 am
by arneoog
Holy Sh*t! :shock:
Fantastic!!! :D

I wrote one to, 5 minutes ago :)
Is this a little bit better?
Click Here
I let it render for 0.65129 sec, still some noise :?

Oh well :lol:

Posted: Sat May 12, 2007 9:45 am
by Kram1032
yup, yours is a tiny bit better, arne :D

Posted: Sat May 12, 2007 10:47 pm
by Deus
Admit it. You just got lucky!

Posted: Sun May 13, 2007 6:35 am
by arneoog
Yeah... :) I did :P
I just hit the render button like a billion times, till I had a good looking result, like you suggested :D

:lol:

Posted: Sun May 13, 2007 9:41 am
by afecelis
Ono ! you gotta implement this somehow!!! :D
Here's my try:
http://www.graphpaper.com/wp/wp-content ... /noise.gif
0.614 miliseconds

Posted: Sun May 13, 2007 12:24 pm
by CTZn
I love that volumetric effect afecelis !

Posted: Sun May 13, 2007 1:06 pm
by Anthony
Make it so its a little less approximate :(

Posted: Sun May 13, 2007 10:22 pm
by Kram1032
I can see slight noise-pattern-shapes, that look like a ball and a suzanne :D well done, afecelis ;)

Posted: Mon May 14, 2007 4:18 am
by Maluminas
O.o call me crazy but i dont see anything except the leaf one... a renderer that renders colored noise?