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Re: h
Posted: Sun Mar 01, 2020 8:18 pm
by pixie
Photos are not allowed in this site! -_-
Re: h
Posted: Mon Mar 02, 2020 4:46 am
by yonosoy
Thank you
.
Displaced.
Bumped and FastSSS for eyes.
Flesh.
Mask.
Displacement + bump.
Re: h
Posted: Sat Mar 07, 2020 8:21 am
by yonosoy
.
Re: h
Posted: Sun Mar 08, 2020 4:11 pm
by yonosoy
Re: h
Posted: Sun Mar 08, 2020 9:32 pm
by pixie
I just know it's fake because he looks too damn real! xD
Re: h
Posted: Mon Mar 09, 2020 8:06 am
by yonosoy
Thank you. I´ll try...
The eyes give him away. It has no cornea or eyelashes.
But the skin is not bad.
The eyebrows needs a retouch.
There is only colour map in the package, and is not easy to fit it to the roughness map. Displacement map is good enough. Wanna rework the colour and the material tree. Actually blending FastSSS with phong because of the roughness (blending value: 0,085).
Because of the eyes the restrictions in illumination are very hard. Must be a solution for this... will see.
.
Re: h
Posted: Wed Mar 11, 2020 8:48 am
by yonosoy
Re: h
Posted: Wed Mar 11, 2020 11:47 pm
by pixie
It reminds me of John Malkovich
Re: h
Posted: Sat Mar 14, 2020 10:45 am
by yonosoy
A bit in that take, yes!
A more elaborated study.
Single point of light, a softbox (modeled, it means that the mesh that serves as fabric or something similar, the one that has the difusse transmitter material, has thickness). A bit more complex to compute but is the choice atm.
Displacement + bump, 42 mill tri.
His rights and wrongs...
Skin. Study 1.
(poor processed, 2h in total)
IOR for the diffuse transmitter and atmosphere. MLT bidir 90 minutes.
Re: h
Posted: Sat Mar 14, 2020 10:53 am
by yonosoy
Why, why, why, ...
Extra atmospheric Moon trough the maximum atmosphere.
Whit this one, I noticed the difference with the GeoSun...
.
.
Let it render over an hour and you have the memory collapsed!
Re: h
Posted: Sun Mar 15, 2020 4:51 pm
by yonosoy
Skin. Study 2.
A lightbox + atmosphere. MLT bidir, 8 h in total.
Skin. She. Study 3.
Re: h
Posted: Wed Mar 18, 2020 7:11 am
by yonosoy
.
Re: h
Posted: Sat Mar 21, 2020 6:13 pm
by yonosoy
Path tracing. Even whit it, the sample per second decrease a lot with time.
A mistake let it with 8600 spp.
Re: h
Posted: Thu Mar 26, 2020 5:37 am
by yonosoy
A filament is lighting the scene (modeled bulb + optics + ambience).
The camera is better compensed.
22 h. Will post a more processed version in a days.
Re: h
Posted: Sun Mar 29, 2020 9:33 am
by yonosoy
He. Skin study 3.
200 spp. 2 h.
Must to investigate the eyes and eyebrows noise.
Not bad...