h

Discuss stuff not about Indigo.
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yonosoy
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Re: h

Post by yonosoy » Tue May 19, 2020 1:22 pm

.
Architecture_2.jpg
Celtis_sinensis_2.jpg
Alive_canyons_00000.jpg
ROM_6.1.jpg
Gaea_001.2_00000.jpg
Gaea_001.2_processed.jpg
A_Sky_200_00000.jpg
Last edited by yonosoy on Fri Jun 05, 2020 4:34 am, edited 3 times in total.
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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yonosoy
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Re: h

Post by yonosoy » Mon May 25, 2020 9:57 pm

Engel 02.
Engel_02_00000.jpg
Engel_02.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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pixie
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Re: h

Post by pixie » Tue May 26, 2020 4:52 am

yonosoy wrote:
Mon May 25, 2020 9:57 pm
Engel 02.
Engel_02_00000.jpg
Engel_02.jpg
wow! \o/

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yonosoy
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Re: h

Post by yonosoy » Wed May 27, 2020 1:00 pm

All this wave fields...
Thank you!
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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yonosoy
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Re: h

Post by yonosoy » Fri May 29, 2020 6:40 am

2 mm diameter is not enough for the first light plane. If the diaphragm is opened, the focus is lost (more over, with other cams).
With the modeled coating, the light pass through 52 mediums only for the cam...
Forest_213_00000.jpg
And stop by the moment...
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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yonosoy
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Re: h

Post by yonosoy » Wed Jun 10, 2020 11:49 am

24000 samples per pixel. Diaphragm diameter 0.0005 m. Downsized at 33.33%.
Esquema_01.jpg
Maqueta_Capilla_optica_01.jpg
4K.
Maqueta_Capilla_optica_01_4K.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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yonosoy
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Re: h

Post by yonosoy » Sun Jun 14, 2020 7:40 am

100 seconds is not enough time to "impress" the negative.
Then is better to raise the gain layer instead of tonemapping it.

30K samples per pixel in 72 hours.
Modeled coating case (52 mediums).
Good reference.
Maqueta_Capilla_optica_01.1.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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yonosoy
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Re: h

Post by yonosoy » Wed Jun 17, 2020 1:44 am

An old one of "el Troncotrón".
Just the pilot...
2020_Troncotron_GPU_00000.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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OnoSendai
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Re: h

Post by OnoSendai » Wed Jun 17, 2020 3:09 am

Looks good, is that with the updated sky model? (e.g. with latest Indigo release)

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yonosoy
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Re: h

Post by yonosoy » Wed Jun 17, 2020 3:24 am

Yes, it is.
Only a subtle S curve as postproduction. Linear tonemapped EXR.
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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yonosoy
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Re: h

Post by yonosoy » Sun Jun 21, 2020 4:24 am

41.5 millions of instances.
Awaiting for slope (and others) possibilities with the scatter... with patience.
quickrender_3.jpg
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


https://www.instagram.com/yonosoy_nada/

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OnoSendai
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Re: h

Post by OnoSendai » Mon Jun 22, 2020 12:18 am

Ok, adding,
This is a test with the following shader:

Code: Select all

def evalCreate(int index, vec3 p) bool :
  normalWS(env).z > 0.8
p.s. excuse me for posting such an ugly image in your thread of beautiful images :) (feel free to remove)
Attachments
lush teapot fields.png

wob
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Re: h

Post by wob » Mon Jun 22, 2020 3:45 am

yonosoy wrote:
Sun Jun 21, 2020 4:24 am
41.5 millions of instances.
Awaiting for slope (and others) possibilities with the scatter... with patience.
quickrender_3.jpg
is it indigo rendering result? 41 mln of instances??? how?

indigo seams going into a deepest trance while cinema 4d igs exporting with only 1 mln multi-instances scene - screenshot 1,
Clipboard01.jpg
with huge memory leaks, screenshot 2.
Clipboard01-2.jpg

just add simle cinema 4d scene to try...
1mln instances.zip
(82.85 KiB) Downloaded 13 times

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OnoSendai
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Re: h

Post by OnoSendai » Mon Jun 22, 2020 4:16 am

wob: this is using Indigo scattering, which creates the instances in Indigo itself.

This tends to be a lot faster and use less memory, since it avoids the export process, doesn't try and render previews in C4d, etc..

wob
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Re: h

Post by wob » Mon Jun 22, 2020 9:15 am

OnoSendai wrote:
Mon Jun 22, 2020 4:16 am
wob: this is using Indigo scattering, which creates the instances in Indigo itself.

This tends to be a lot faster and use less memory, since it avoids the export process, doesn't try and render previews in C4d, etc..
i know how it works (redshift proxy), but can i use it in cinema 4d in cindigo or it's available only in standalone app? and where is this function avaliable, in which menu?

and why cinema 4d multi-instances dont work like that scattering?

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