Rove3D Beta Preview 2: Real-time Pathtracing in Unity

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davide445
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Joined: Tue Oct 07, 2014 7:41 pm

Rove3D Beta Preview 2: Real-time Pathtracing in Unity

Post by davide445 » Wed Nov 30, 2016 1:24 am

Seems interesting to me signal this news

https://youtu.be/zeLJRtsvGAk

The beta will be relaeased in December. Far from Indigo sophistication, but IMHO show a trend, with also the news of the integration of Octane https://blogs.unity3d.com/2016/11/01/un ... -and-more/ next year the border btw realtime and not it's even more blurry and game engines coming more and more in traditional DCC pipeline.

From Indigo point of view I'll consider to leave some uninteresting integration such as iClone (ashamed to have tried it myself) and focus on some integration with one of the other realtime players such as Unity, Unreal, CryEngine. IMHO CryEngine with his focus on high quality but low numbers might be an interesting target (without knowing about technical considerations I didn't master).

Rove3D
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Joined: Thu Jan 05, 2017 9:25 pm

Re: Rove3D Beta Preview 2: Real-time Pathtracing in Unity

Post by Rove3D » Thu Jan 05, 2017 9:26 pm

Hey, this is Chris (Rove3D developer). We have a free demo version of the beta you guys can try out available from the website: https://www.rove3d.com Would love any feedback you guys have to offer.

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