"MAXON, the leading developer of professional 3D modeling, animation, painting and rendering solutions, today announced MAXON and AMD have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s powerful and intuitive Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows."
Read all about it here: https://www.maxon.net/en/news/press-rel ... aboration/
I think it's great news.
Cross-platform GPU Rendering Collaboration
- Originalplan®
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- pixie
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Re: Cross-platform GPU Rendering Collaboration
read as in, next maxon render engine will be opencl based!Originalplan® wrote:"MAXON, the leading developer of professional 3D modeling, animation, painting and rendering solutions, today announced MAXON and AMD have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s powerful and intuitive Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows."
Read all about it here: https://www.maxon.net/en/news/press-rel ... aboration/
I think it's great news.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Cross-platform GPU Rendering Collaboration
Much like NVIDIA's iRay, ProRender is not a very impressive renderer.
- Originalplan®
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Re: Cross-platform GPU Rendering Collaboration
So no use at all? Thought from a dev point of view things would be a bit easier to implement if C4D has native AMD GPU driver OpenCL support built in already.
Meh...anyways sorry wasting your time.
Meh...anyways sorry wasting your time.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Cross-platform GPU Rendering Collaboration
Don't know, would have to ask the devs. Maybe people will take prorender more seriously now though.
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