Cross-platform GPU Rendering Collaboration

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Originalplan®
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Cross-platform GPU Rendering Collaboration

Post by Originalplan® » Sat Oct 29, 2016 12:19 am

"MAXON, the leading developer of professional 3D modeling, animation, painting and rendering solutions, today announced MAXON and AMD have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s powerful and intuitive Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows."

Read all about it here: https://www.maxon.net/en/news/press-rel ... aboration/

I think it's great news.

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pixie
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Re: Cross-platform GPU Rendering Collaboration

Post by pixie » Sat Oct 29, 2016 1:53 am

Originalplan® wrote:"MAXON, the leading developer of professional 3D modeling, animation, painting and rendering solutions, today announced MAXON and AMD have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s powerful and intuitive Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows."

Read all about it here: https://www.maxon.net/en/news/press-rel ... aboration/

I think it's great news.
read as in, next maxon render engine will be opencl based! :D

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Oscar J
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Re: Cross-platform GPU Rendering Collaboration

Post by Oscar J » Sat Oct 29, 2016 2:48 am

Much like NVIDIA's iRay, ProRender is not a very impressive renderer. :)

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Originalplan®
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Re: Cross-platform GPU Rendering Collaboration

Post by Originalplan® » Sat Oct 29, 2016 3:52 am

So no use at all? Thought from a dev point of view things would be a bit easier to implement if C4D has native AMD GPU driver OpenCL support built in already.
Meh...anyways sorry wasting your time. :lol: 8)

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Oscar J
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Re: Cross-platform GPU Rendering Collaboration

Post by Oscar J » Sat Oct 29, 2016 4:02 am

Don't know, would have to ask the devs. :) Maybe people will take prorender more seriously now though. :)

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