Clothsimulation-Cinema4D

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contegufo
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Clothsimulation-Cinema4D

Post by contegufo » Tue May 24, 2016 9:25 pm

Hi

l My goal is the following picture: a fabric made into a chair that deforms thanks to a cube.
The mesh was made more dense but not what the problem clearly.
The fabric is too stiff and seems Rubber and fails to make the folds. The fabric should have the cotton specific but do not know where to put your hands! Can anyone help me?
Thank you!

https://vimeo.com/50774244
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after 180 frame.jpg
02.jpg
1.jpg
0.jpg
2.jpg
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zeitmeister
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Re: Clothsimulation-Cinema4D

Post by zeitmeister » Wed May 25, 2016 7:22 pm

Hm; did you scale the objects in realistic units?
It seems like all your dynamic values like mass etc. are scaled down by factor 10 or something like that.



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Cheers, David



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Re: Clothsimulation-Cinema4D

Post by contegufo » Wed May 25, 2016 11:25 pm

I did not pay attention to the measurements of the chair consists of some cubes.
The chair seems that measures 3 x 2 x 2 M.
What should be the normal values of a fabric such as cotton?

Maxon could make available a menu with the most popular materials ready for use. It seems to me that in Blender can chose from four or five basic settings.
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cloth.jpg
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zeitmeister
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Re: Clothsimulation-Cinema4D

Post by zeitmeister » Thu May 26, 2016 12:57 am

Strange; the scale should fit.


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pixie
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Re: Clothsimulation-Cinema4D

Post by pixie » Thu May 26, 2016 9:44 am

tryed it, thanks for the video
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velvet4.jpg

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Re: Clothsimulation-Cinema4D

Post by contegufo » Fri May 27, 2016 5:41 am

Hi

That is what I managed to do, hoping someone can do better, it would take more folds!
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archair.jpg
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Re: Clothsimulation-Cinema4D

Post by contegufo » Fri May 27, 2016 8:17 pm

other version ....
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archair-2.jpg
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Re: Clothsimulation-Cinema4D

Post by contegufo » Sat May 28, 2016 9:22 pm

Hi

After seeing a shader velvet made for C4D, I tried to add an emission channel (Blackbody = 1935, gain = 35), you notice a slight improvement.
I considered it advantageous to use Phong material than the diffuse.

I think, however, a velvet shader done to perfection needs a new starting material in V-Ray / Arnold is obtained instantly without writing lines of code.
For the next experiments .......

Developers are listening?
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Oscar J
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Re: Clothsimulation-Cinema4D

Post by Oscar J » Sat May 28, 2016 9:52 pm

http://www.indigorenderer.com/forum/vie ... 66#p131966

It's already on the to-do list, no need to keep asking about it every day.

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Re: Clothsimulation-Cinema4D

Post by contegufo » Sun May 29, 2016 5:33 am

The delicate "nuances" of a FSSS material.
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