Weekend gfxcoding fun

Discuss stuff not about Indigo.
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lycium
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Weekend gfxcoding fun

Post by lycium » Sun Feb 28, 2016 10:10 pm

Some shader programming stuff from recent weekends:


Image

Image

Image

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Oscar J
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Re: Weekend gfxcoding fun

Post by Oscar J » Mon Feb 29, 2016 6:02 am

LSD :)

burnin
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Re: Weekend gfxcoding fun

Post by burnin » Mon Feb 29, 2016 8:38 am

yummi

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CTZn
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Re: Weekend gfxcoding fun

Post by CTZn » Mon Feb 29, 2016 8:42 am

I don't know what the first is, the third one is nauseating, and yes (footprint-less) hypertextures please !
obsolete asset

StompinTom
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Re: Weekend gfxcoding fun

Post by StompinTom » Mon Feb 29, 2016 10:31 pm

NICE!

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lycium
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Re: Weekend gfxcoding fun

Post by lycium » Sun Mar 06, 2016 4:14 pm

made this with kklors and fused this weekend :D

Image

and made this before:

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Originalplan®
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Re: Weekend gfxcoding fun

Post by Originalplan® » Sun Mar 06, 2016 9:43 pm

Second one looks like gravitational waves. :shock:

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lycium
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Re: Weekend gfxcoding fun

Post by lycium » Mon Mar 07, 2016 6:46 am

some stills
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shiny.jpg
fractal hair.png
gravwaveblurry.jpg
heatsincccc.jpg
funky dispersion.png

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lycium
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Re: Weekend gfxcoding fun

Post by lycium » Tue Mar 15, 2016 12:08 am

On Sunday I finally hacked some basic star field stuff, from a catalogue of 9096 star directions. The thumbnail is pretty boring (basically solid black), so you'd have to view the image 1:1.

Do you guys think it would be good to have in Indigo (along with a nice highres moon texture), perhaps augmenting the current sunsky model with a full day cycle? Not a high priority or anything, just curious if there's any interest in it.
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starfield_longer_exposure2.jpg

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contegufo
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Re: Weekend gfxcoding fun

Post by contegufo » Tue Mar 15, 2016 5:05 am

Hi

It would be welcome to have even the moon in its phases!
Moon today 19.42 UTC.

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moon.jpg
moon.jpg (10.09 KiB) Viewed 5245 times
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Originalplan®
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Re: Weekend gfxcoding fun

Post by Originalplan® » Tue Mar 15, 2016 9:09 pm

lycium wrote:On Sunday I finally hacked some basic star field stuff, from a catalogue of 9096 star directions. The thumbnail is pretty boring (basically solid black), so you'd have to view the image 1:1.

Do you guys think it would be good to have in Indigo (along with a nice highres moon texture), perhaps augmenting the current sunsky model with a full day cycle? Not a high priority or anything, just curious if there's any interest in it.
YES and yes. :)

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Re: Weekend gfxcoding fun

Post by burnin » Wed Mar 16, 2016 12:21 am

^ +1

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