Altus from innoBright look like a very interesting denoiser!

Discuss stuff not about Indigo.
Post Reply
2 posts • Page 1 of 1
User avatar
Phoenix
Indigo 100
Posts: 157
Joined: Tue Jul 04, 2006 2:15 am
Contact:

Altus from innoBright look like a very interesting denoiser!

Post by Phoenix » Wed Nov 04, 2015 4:32 am

Take a look at this: innoBright Altus
(And here are also some FAQ.)

Really great results in the examples they show.
Looks darned well and promising in my opinion.

User avatar
Zom-B
1st Place 100
Posts: 4697
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Altus from innoBright look like a very interesting denoi

Post by Zom-B » Wed Nov 04, 2015 5:52 pm

There has been a ton of denosing Papers released in the recent years, finally someone does read them :)

For me the input variables for this program are quite.... much!
You need two renders with different seed, and a crapton of Render Passes:
The Altus require two sets of inputs labeled with b0 and b1 rendered with different
sample seeds respectively.
The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV
By having two renderings you actually have twice the rendertime... having this doubled rendertime for your actual render should help denoising too ^^

I would love to see some denoise functionality directly in Indigo!
Something that does use such AOVs directly works in 32bit as a PostPro filter.
polygonmanufaktur.de

Post Reply
2 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 3 guests