New Thea 1.5 function: procedural fresnel ramp
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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New Thea 1.5 function: procedural fresnel ramp
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: New Thea 1.5 function: procedural fresnel ramp
Pretty cool indeed!
I also like the fact that the shadow catcher is able to show reflections without "hacks" á la Oscar...
I also like the fact that the shadow catcher is able to show reflections without "hacks" á la Oscar...
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: New Thea 1.5 function: procedural fresnel ramp
Polinalkrimizei: I requested something like that that two years ago: http://www.indigorenderer.com/forum/vie ... =5&t=12727
Re: New Thea 1.5 function: procedural fresnel ramp
Some proper (on the fly) renderpasses would come VERY handy for Indigo!
Regarding the fresnel falloff: Ono already did some work on a new unreleased material type: http://www.indigorenderer.com/forum/vie ... 77#p116377
read through that thread for more information...
Regarding the fresnel falloff: Ono already did some work on a new unreleased material type: http://www.indigorenderer.com/forum/vie ... 77#p116377
read through that thread for more information...
polygonmanufaktur.de
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: New Thea 1.5 function: procedural fresnel ramp
Why wasn't this added before, it was like, in 2012?
Re: New Thea 1.5 function: procedural fresnel ramp
Indigo's render quality plus the kind of ui ease of use here would be like cg nirvana
Re: New Thea 1.5 function: procedural fresnel ramp
I believe that customizable curves for IOR value was something I've seen some years ago in Maxwell Renderer..
Velvet shader is something I've been requesting through the years, and maybe this kind of approach would allow the creation of a much wider range of materials..
Velvet shader is something I've been requesting through the years, and maybe this kind of approach would allow the creation of a much wider range of materials..
Re: New Thea 1.5 function: procedural fresnel ramp
There are better ways of doing velvet than tweaking IOR curves (which makes no physical sense). When I get a chance I'll work on it.
Re: New Thea 1.5 function: procedural fresnel ramp
Quite every fabric has some amount of this velvet falloff effect on it. Such a feature would enhance materials in many scenes!OnoSendai wrote:There are better ways of doing velvet than tweaking IOR curves (which makes no physical sense). When I get a chance I'll work on it.
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: New Thea 1.5 function: procedural fresnel ramp
OnoSendai wrote:There are better ways of doing velvet than tweaking IOR curves (which makes no physical sense). When I get a chance I'll work on it.
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: New Thea 1.5 function: procedural fresnel ramp
I really want to see what are you going to cook up! You got me hyped with that "makes no physical sense", so I am very excited to see a physical correct way to simulate that type of effect!OnoSendai wrote:There are better ways of doing velvet than tweaking IOR curves (which makes no physical sense). When I get a chance I'll work on it.
Re: New Thea 1.5 function: procedural fresnel ramp
That very effect can be obtained with ISL, so my take is that it is an actual option for the plugin developer to allow for it. The good point is that it works on all opaque materials, Oren-Nayar and Phong being the most useful for fabrics though.
I forgot I actually had uploaded such a material to the DB, although it is getting old. Note that wether it looks like fabric or velvet depends on the relief textures used. For velvet you usually don't want to see the bump features (can you ?).
It's in Indigo's box already, now with parametrics
I forgot I actually had uploaded such a material to the DB, although it is getting old. Note that wether it looks like fabric or velvet depends on the relief textures used. For velvet you usually don't want to see the bump features (can you ?).
It's in Indigo's box already, now with parametrics
obsolete asset
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