Blender gets a rendering facelift...

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StompinTom
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Blender gets a rendering facelift...

Post by StompinTom » Sun Apr 24, 2011 8:21 am

Brecht, who was working for Refractive for a bit but now is back with the Blender Foundation, shows off a new prototype for Blender's rendering engine with some really neat features such as real-time CPU-based rendering:

http://code.blender.org/index.php/2011/ ... rendering/

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Zom-B
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Re: Blender gets a rendering facelift...

Post by Zom-B » Mon Apr 25, 2011 1:50 am

Very interesting news!
Seems like Brecht wasn't to long with Octane, and I'm sure Radiance isn't that happy with this new project that will for sure "cost" him some future clients... not only for Octane btw!

It also looks like there are more raytracers around nowadays then classic render engines... :roll:
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StompinTom
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Re: Blender gets a rendering facelift...

Post by StompinTom » Mon Apr 25, 2011 5:11 am

I'm wondering how it will develop and what it will bring to the table. I'm loving the new Blender 2.5 which makes integration with external engines very fluid, so a new internal renderer would have to distinguish itself from all the options out there somehow. Render passes are a huge help, something that's difficult to live without when working with complex scenes and lots of post-production.

Slightly on a tangent: if Indigo's camera stays synced to the Blender camera (or vice versa, hopefully that will become possible) then it will be possible to extract alpha, renderID and other passes from Blender's renderer for use in compositing and post work.

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Re: Blender gets a rendering facelift...

Post by Borgleader » Mon Apr 25, 2011 6:08 am

The news that Brecht was coming back to the Blender Institute made my week :D Seriously that guy is a friggin' genius, I can't wait to see the future posts on this.
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SaphireS
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Re: Blender gets a rendering facelift...

Post by SaphireS » Fri May 06, 2011 2:37 am

I spent the last 2 days re-rendering old projects of mine with cycles and it"s so much fun!
Still missing some essential features and crashes now and then but impressive nevertheless.

First Conclusion: I'm dying to have the "realtime-updates" in Indigo! :D
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dougal2
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Re: Blender gets a rendering facelift...

Post by dougal2 » Fri May 06, 2011 2:51 am

SaphireS wrote:I spent the last 2 days re-rendering old projects of mine with cycles and it"s so much fun!
Still missing some essential features and crashes now and then but impressive nevertheless.

First Conclusion: I'm dying to have the "realtime-updates" in Indigo! :D
I'm definitely interested in going this direction, so stay tuned! :D

StompinTom
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Re: Blender gets a rendering facelift...

Post by StompinTom » Fri May 06, 2011 2:52 am

The render API that will come with Cycles development will enable that! External engines will be able to integrate so much tighter with Blender, something I'm really looking forward to.

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Re: Blender gets a rendering facelift...

Post by Borgleader » Fri May 06, 2011 7:56 am

Nerdgasm :lol:
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pixie
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Re: Blender gets a rendering facelift...

Post by pixie » Fri May 06, 2011 7:58 am

Borgleader wrote:Nerdgasm :lol:
:lol:

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ENSLAVER
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Re: Blender gets a rendering facelift...

Post by ENSLAVER » Fri May 06, 2011 6:12 pm

http://graphicall.org/130 This build is cuda enabled, too bad I suck at using blender and can't make OBJ import work :roll:

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Re: Blender gets a rendering facelift...

Post by Borgleader » Sat May 07, 2011 4:44 am

ENSLAVER wrote:http://graphicall.org/130 This build is cuda enabled, too bad I suck at using blender and can't make OBJ import work :roll:
You mean the import fails or it doesnt show up in the import menu?
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ENSLAVER
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Re: Blender gets a rendering facelift...

Post by ENSLAVER » Sat May 07, 2011 3:51 pm

It's probably just related to that build, a normal install of blender works fine - yeah the import menu is empty, I've tried adding the addons but it has an error in addons.py

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SaphireS
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Re: Blender gets a rendering facelift...

Post by SaphireS » Sat May 07, 2011 10:00 pm

dougal2 wrote:
SaphireS wrote:I spent the last 2 days re-rendering old projects of mine with cycles and it"s so much fun!
Still missing some essential features and crashes now and then but impressive nevertheless.

First Conclusion: I'm dying to have the "realtime-updates" in Indigo! :D
I'm definitely interested in going this direction, so stay tuned! :D
Definitely what I wanted to hear, apart from another "Stay tuned!". :P
Just kidding, take your time and make it awesome!
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