Blender gets a rendering facelift...
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Blender gets a rendering facelift...
Brecht, who was working for Refractive for a bit but now is back with the Blender Foundation, shows off a new prototype for Blender's rendering engine with some really neat features such as real-time CPU-based rendering:
http://code.blender.org/index.php/2011/ ... rendering/
http://code.blender.org/index.php/2011/ ... rendering/
Re: Blender gets a rendering facelift...
Very interesting news!
Seems like Brecht wasn't to long with Octane, and I'm sure Radiance isn't that happy with this new project that will for sure "cost" him some future clients... not only for Octane btw!
It also looks like there are more raytracers around nowadays then classic render engines...
Seems like Brecht wasn't to long with Octane, and I'm sure Radiance isn't that happy with this new project that will for sure "cost" him some future clients... not only for Octane btw!
It also looks like there are more raytracers around nowadays then classic render engines...
polygonmanufaktur.de
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Re: Blender gets a rendering facelift...
I'm wondering how it will develop and what it will bring to the table. I'm loving the new Blender 2.5 which makes integration with external engines very fluid, so a new internal renderer would have to distinguish itself from all the options out there somehow. Render passes are a huge help, something that's difficult to live without when working with complex scenes and lots of post-production.
Slightly on a tangent: if Indigo's camera stays synced to the Blender camera (or vice versa, hopefully that will become possible) then it will be possible to extract alpha, renderID and other passes from Blender's renderer for use in compositing and post work.
Slightly on a tangent: if Indigo's camera stays synced to the Blender camera (or vice versa, hopefully that will become possible) then it will be possible to extract alpha, renderID and other passes from Blender's renderer for use in compositing and post work.
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Re: Blender gets a rendering facelift...
The news that Brecht was coming back to the Blender Institute made my week Seriously that guy is a friggin' genius, I can't wait to see the future posts on this.
benn hired a mercenary to kill my sig...
Re: Blender gets a rendering facelift...
I spent the last 2 days re-rendering old projects of mine with cycles and it"s so much fun!
Still missing some essential features and crashes now and then but impressive nevertheless.
First Conclusion: I'm dying to have the "realtime-updates" in Indigo!
Still missing some essential features and crashes now and then but impressive nevertheless.
First Conclusion: I'm dying to have the "realtime-updates" in Indigo!
Your ad here!
Re: Blender gets a rendering facelift...
I'm definitely interested in going this direction, so stay tuned!SaphireS wrote:I spent the last 2 days re-rendering old projects of mine with cycles and it"s so much fun!
Still missing some essential features and crashes now and then but impressive nevertheless.
First Conclusion: I'm dying to have the "realtime-updates" in Indigo!
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Re: Blender gets a rendering facelift...
The render API that will come with Cycles development will enable that! External engines will be able to integrate so much tighter with Blender, something I'm really looking forward to.
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Re: Blender gets a rendering facelift...
http://graphicall.org/130 This build is cuda enabled, too bad I suck at using blender and can't make OBJ import work
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Re: Blender gets a rendering facelift...
You mean the import fails or it doesnt show up in the import menu?ENSLAVER wrote:http://graphicall.org/130 This build is cuda enabled, too bad I suck at using blender and can't make OBJ import work
benn hired a mercenary to kill my sig...
Re: Blender gets a rendering facelift...
It's probably just related to that build, a normal install of blender works fine - yeah the import menu is empty, I've tried adding the addons but it has an error in addons.py
Re: Blender gets a rendering facelift...
Definitely what I wanted to hear, apart from another "Stay tuned!".dougal2 wrote:I'm definitely interested in going this direction, so stay tuned!SaphireS wrote:I spent the last 2 days re-rendering old projects of mine with cycles and it"s so much fun!
Still missing some essential features and crashes now and then but impressive nevertheless.
First Conclusion: I'm dying to have the "realtime-updates" in Indigo!
Just kidding, take your time and make it awesome!
Your ad here!
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