[BUG] Material editor
Posted: Fri Jul 09, 2010 12:10 pm
Hi, guys,
I've noted a strange behavior of Specular and Glossy-transparent materials in Material Editor.
Step-by-step reconstruction:
1. create one of the mentioned materials (if specular - check "transparent")
2. go to the medium settings
3. turn on Sub-surface Scattering
4. choose the color and change it's distance
5. render
6. stop rendering and go back the material setting
7. do not change anything and go back to medium settings
Now, the distance changed back to 0.01 and the color that was chosen before is recalculated now. Click render to see the difference. Actually, the only thing you have to do is to go from the medium setting to material settings and back. This affects RGB Absorption Coefficient Spectrum too, not only SSS color settings. Or it's that I don't understand something?
edit: Indigo Material Editor v2.4.5
I've noted a strange behavior of Specular and Glossy-transparent materials in Material Editor.
Step-by-step reconstruction:
1. create one of the mentioned materials (if specular - check "transparent")
2. go to the medium settings
3. turn on Sub-surface Scattering
4. choose the color and change it's distance
5. render
6. stop rendering and go back the material setting
7. do not change anything and go back to medium settings
Now, the distance changed back to 0.01 and the color that was chosen before is recalculated now. Click render to see the difference. Actually, the only thing you have to do is to go from the medium setting to material settings and back. This affects RGB Absorption Coefficient Spectrum too, not only SSS color settings. Or it's that I don't understand something?
edit: Indigo Material Editor v2.4.5