[REQ] Backface-Culling!

Feature requests, bug reports and related discussion
User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: [REQ] Backface-Culling!

Post by zeitmeister » Wed Dec 16, 2009 10:35 pm

Yeah!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

cucus
Posts: 14
Joined: Wed Aug 01, 2012 3:15 am

Re: [REQ] Backface-Culling!

Post by cucus » Fri Dec 07, 2012 3:00 am

Hi !

Sorry to use this old topic but someone know if this feature is implemented ?

Cuucus

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: [REQ] Backface-Culling!

Post by Zom-B » Fri Dec 07, 2012 3:47 am

It isn't! Never thought it be that useful...
Only thing somehow related is Indigo's SubDiv, that has a ViewDependent setting where you can set a Pixel & Curvature Threshold, also meshes outside the camera view also don't get subdivided :)
polygonmanufaktur.de

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: [REQ] Backface-Culling!

Post by galinette » Fri Dec 07, 2012 4:02 am

Depends which feature, but the clipping planes to which the discussion has evolved have been implemented

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

cucus
Posts: 14
Joined: Wed Aug 01, 2012 3:15 am

Re: [REQ] Backface-Culling!

Post by cucus » Tue Dec 11, 2012 11:43 pm

galinette wrote:Depends which feature, but the clipping planes to which the discussion has evolved have been implemented
Yep, this one.
how can I use it, because I found nothing in the documentation.

Thx,

Cucus

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: [REQ] Backface-Culling!

Post by Zom-B » Tue Dec 11, 2012 11:47 pm

cucus wrote:Yep, this one.
how can I use it, because I found nothing in the documentation.
How should we know without the info what Exporter you use :roll:
Afaik its not directly accessible from Indigos GUI atm...
polygonmanufaktur.de

cucus
Posts: 14
Joined: Wed Aug 01, 2012 3:15 am

Re: [REQ] Backface-Culling!

Post by cucus » Wed Dec 12, 2012 12:01 am

Oops, sorry !

I use 3ds Max 2012 and Maxigo v3.0.7.

Btw, which version of Ingdigo has the clipping plane ?

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: [REQ] Backface-Culling!

Post by Zom-B » Wed Dec 12, 2012 12:35 am

Its in since Indigo 3.4.3.
Your old Maxigo is discontinued, and was rewrite from scratch, breaking any compatibility to the old version:
http://www.indigorenderer.com/forum/vie ... =9&t=11889
I have no idea how development is handled there, since it isn't a official Exporter anymore :?

The Official new Exporter from Subpixel is still in (slow) development:
http://www.indigorenderer.com/forum/vie ... =9&t=11368

Both Exporters don't support the clipping planes and both aren't compatible to your old scene & material setup!
polygonmanufaktur.de

cucus
Posts: 14
Joined: Wed Aug 01, 2012 3:15 am

Re: [REQ] Backface-Culling!

Post by cucus » Wed Dec 12, 2012 1:18 am

Thanks for you clarification.
So, if I want to use this feature, what is the procedure ?

Cucus

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: [REQ] Backface-Culling!

Post by Zom-B » Wed Dec 12, 2012 1:53 am

cucus wrote:So, if I want to use this feature, what is the procedure ?
I think in your situation you need to know how your "Indigo future" will look like first regarding the exporter situation.

there are 4 "kind of" options:

- stay with old Maxigo version but wait for a new Indigo with GUI setup for Section Planes.
That would result in hand editing exported scenes all the time to render them... sucks hard!
- set your bet on the new 3D Max exporter and play the waiting game.
- set your bet on the (unofficial) Maxigo exporter from Suvakas and play the waiting game.
- Change to a 3D app with proper Exporter support
polygonmanufaktur.de

tar_gniK
Posts: 152
Joined: Wed Apr 13, 2011 7:36 pm
Location: London, UK
3D Software: 3ds Max
Contact:

Re: [REQ] Backface-Culling!

Post by tar_gniK » Wed Dec 12, 2012 3:34 am

@ Zom-B: Point 4 is sucks more than point 1. Right, so us Max users should change to Blender, Maya, SketchUp, C4D etc, re-build all scenes (even if one was to export to obj or another method - yawn), re-assign materials, not to mention having to get used to a different interface -- all because of inadequate exporter support? That is too much of a sacrifice.

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: [REQ] Backface-Culling!

Post by galinette » Wed Dec 12, 2012 3:54 am

I would add point 5:
- Add manually the section plane in the xml code of the .igs file... That should not be so difficult, even if not super user-friendly...
Eclat-Digital Research
http://www.eclat-digital.com

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: [REQ] Backface-Culling!

Post by galinette » Wed Dec 12, 2012 3:55 am

galinette wrote:I would add point 5:
- Add manually the section plane in the xml code of the .igs file... That should not be so difficult, even if not super user-friendly...
Notepad++ has a wonderful Indigo exporter that gets never out-of-date, and is fully cross-platform : File>Save As :)
I'm using it all the time...
Eclat-Digital Research
http://www.eclat-digital.com

cucus
Posts: 14
Joined: Wed Aug 01, 2012 3:15 am

Re: [REQ] Backface-Culling!

Post by cucus » Wed Dec 12, 2012 4:21 am

galinette wrote:I would add point 5:
- Add manually the section plane in the xml code of the .igs file... That should not be so difficult, even if not super user-friendly...
I like this point, I use it all the time too :).
But for the clipping I don't know what is the name of the attributs.
Can you help me Galinette, pls ?



Cucus

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: [REQ] Backface-Culling!

Post by Zom-B » Wed Dec 12, 2012 4:28 am

Section Planes get defined like that:

Code: Select all

	<section_plane>
		<uid>8</uid>
		<name></name>
		<point>0 0 0</point>
		<normal>0 1 0</normal>
		<cull_geometry>true</cull_geometry>
	</section_plane>
Point seems to be the positions and normal the rotation, I can be wrong here.
You'll also maybe need to adjust your IGS further to be compatible with newer Indigo versions.
polygonmanufaktur.de

Post Reply
50 posts

Who is online

Users browsing this forum: No registered users and 2 guests