Here is my request
I wish I could use some kind of SSS material implementation or even a translucence-sort of thing. (something like semi-transparent platic or others from polurethanes family materials)
Another one is to make a possibility of using displacement effect on each material
[REQ] SSS and other advanced materials
- Adam Guzowski
- Posts: 32
- Joined: Wed Nov 15, 2006 12:07 pm
- Location: Poland
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Yo, I'm dogfin, the resident topic killer. I reply and within two posts, the topic is dead. (J/K, I hope). My thoughts are that advanced materials such as SSS be slated for Indigo v3.0 or so. Right now Indigo shouldn't be feature complete, it should be complete features.
I would love to load up a 500meg+ xml that uses all 3gigs of my ram and starts swaping on the disk without even sweating. I've read about reverse gamma (I'm too clueless to know ), flawless png output, and other stuff, it would be cool if all that worked solid first before extra features. Thats just me, later.
dogfin -
I would love to load up a 500meg+ xml that uses all 3gigs of my ram and starts swaping on the disk without even sweating. I've read about reverse gamma (I'm too clueless to know ), flawless png output, and other stuff, it would be cool if all that worked solid first before extra features. Thats just me, later.
dogfin -
I sign that. Right now it's taking aaaages to load a fairly complex scene into the renderer. But I'd also like subsurface scattering, even if it's fake. Aside from feature completeness, it's just a feature that should be a must in a "photorealistic" renderer.dogfin wrote: I would love to load up a 500meg+ xml that uses all 3gigs of my ram and starts swapping on the disk without even sweating.
- Adam Guzowski
- Posts: 32
- Joined: Wed Nov 15, 2006 12:07 pm
- Location: Poland
- Contact:
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