Violet for 2.0+...?

Feature requests, bug reports and related discussion
Post Reply
15 posts • Page 1 of 1
User avatar
Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Violet for 2.0+...?

Post by Godzilla » Mon Sep 14, 2009 4:13 am

Any news if there is going to be another Violet update? it is a very useful program, and it would be nice if we could use it with 2.0+ versions. :?
samlavoie.xyz

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Violet for 2.0+...?

Post by psor » Mon Sep 14, 2009 9:02 am

I'd love to see a new Violet too. With camera tonemapping. ;o))
I wrote the guys from qtpfsgui an mail and asked to support
the igi file format. No reply till now tho. I miss Violet! ;(


take care
psor
"The sleeper must awaken"

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Violet for 2.0+...?

Post by fused » Mon Sep 14, 2009 9:17 am

Yes, that would be awesome. Indigo can do that, btw... well sort of...

After you stop rendering it keeps the igi in memory so you can tonemap it. Maybe all that has to be done is to build some way in to load a igi without a scene?

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Violet for 2.0+...?

Post by OnoSendai » Mon Sep 14, 2009 10:25 am

The current Indigo GUI does interactive tonemapping just fine.

User avatar
iacx
Indigo 100
Posts: 51
Joined: Tue Nov 20, 2007 8:03 am
Location: Italy
Contact:

Re: Violet for 2.0+...?

Post by iacx » Mon Sep 14, 2009 10:32 am

How does it simulate the effect bloom without violet?

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Violet for 2.0+...?

Post by OnoSendai » Mon Sep 14, 2009 10:40 am

iacx: Use aperture diffraction, it's much more realistic.

User avatar
iacx
Indigo 100
Posts: 51
Joined: Tue Nov 20, 2007 8:03 am
Location: Italy
Contact:

Re: Violet for 2.0+...?

Post by iacx » Mon Sep 14, 2009 10:45 am

Thanks Ono :D !

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Violet for 2.0+...?

Post by psor » Mon Sep 14, 2009 10:55 am

OnoSendai wrote:The current Indigo GUI does interactive tonemapping just fine.
Could you please add a "Open IGI" kinda entry to the menu, so we are able to tonemap the
image and play with the light groups later on. That would rock!

Thanks in advance. 8) :mrgreen: :wink:



take care
psor
"The sleeper must awaken"

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Violet for 2.0+...?

Post by OnoSendai » Mon Sep 14, 2009 11:03 am

Hi Psor, you can achieve the same effect by resuming the render. But yes, I will add that to the menu.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Violet for 2.0+...?

Post by fused » Mon Sep 14, 2009 11:08 am

not everyone keeps igs files forever :)

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Violet for 2.0+...?

Post by psor » Mon Sep 14, 2009 11:13 am

fused wrote:not everyone keeps igs files forever :)
That's true, non the less I keep them longer then I've Indigo open tho. ;o))

OnoSendai wrote:Hi Psor, you can achieve the same effect by resuming the render.
But yes, I will add that to the menu.
The difference might be, that I changed the .igs or deleted it. Thanks! ;)




take care
psor
"The sleeper must awaken"

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Violet for 2.0+...?

Post by OnoSendai » Mon Sep 14, 2009 11:19 am

interactive tonemapping relies on the IGS file because the aperture diffraction parameters are in the IGS file. So there will be a bit of work to get around this, but It can be done I guess.

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Re: Violet for 2.0+...?

Post by psor » Mon Sep 14, 2009 11:30 am

Ohaa, I understand. I hope it's not to much work for you. It wasn't my intention to do so.
Then probably it's better to keep the .igs tho. :mrgreen: :wink:


take care
psor
"The sleeper must awaken"

User avatar
Phoenix
Indigo 100
Posts: 158
Joined: Tue Jul 04, 2006 2:15 am
Contact:

Re: Violet for 2.0+...?

Post by Phoenix » Mon Sep 14, 2009 10:03 pm

OnoSendai wrote:interactive tonemapping relies on the IGS file because the aperture diffraction parameters are in the IGS file. So there will be a bit of work to get around this, but It can be done I guess.
I would suggest to alter the .IGI file-format in way, that (something like) an EXIF header with all the relevant informations will be added to it.

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Violet for 2.0+...?

Post by pixie » Mon Sep 14, 2009 10:34 pm

Phoenix wrote:
OnoSendai wrote:interactive tonemapping relies on the IGS file because the aperture diffraction parameters are in the IGS file. So there will be a bit of work to get around this, but It can be done I guess.
I would suggest to alter the .IGI file-format in way, that (something like) an EXIF header with all the relevant informations will be added to it.
+1

Post Reply
15 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 93 guests