I don't really believe it is a bug, but the pictures look clearly different!
First one is indigo_v1.1.18, second one is indigo_v1.1.13. Settings are exactly the same, I am using hybrid and bdri all the time cause I'm lazy. Same tonemapping, same everything.
materials are external, to be sure that's not the exporter that changed, but I'm not sure that proofs anything. I know suv isn't using blendigo, but what about the others? Is anyone using blender and NOT having these problems??? And is there anyone not using blender and HAVING these problems?
So the mats are Rough Glass (from MatDB) for the tumbler and tabulated water for the water. It has a tiny little bit of SSS, to nail my suspicion that my SSS mats are turning "purplelish" in newer versions of indigo. and the water DOES look purple in the second render.
Scale is about real world, meaning the tumbler is about 9cm high. Both objects are floating well above the ground.
So I think something has changed within indigo but what is it???

EDIT: changed the first picture, light setup was not 100% the same, just 99,99%
Had a beer.