Thick Triangles

Feature requests, bug reports and related discussion
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m1j
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Thick Triangles

Post by m1j » Wed Nov 01, 2006 6:24 am

I have wanted this for some time in a number of programs but has of yet I have not seen it to come to pass.

It would be nice if we could set a thickness for the triangle. This would allow for the edge to hold a highlight. It could also work for things like paper or carpet.

This has been faked with normals but this does not work will for thickness greater than paper.

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zsouthboy
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Post by zsouthboy » Wed Nov 01, 2006 7:42 am

...why wouldn't you just model that way?

m1j
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Post by m1j » Wed Nov 01, 2006 9:27 am

[quote="zsouthboy"]...why wouldn't you just model that way?[/quote]

Ha but that is what i have been looking to overcome. It is not always easy nor is it easy to store when you have that many triangles. Not all modelers have an easy way to turn a surface into a two sided thick surface.

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eman7613
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Post by eman7613 » Wed Nov 01, 2006 9:35 am

c4d, there is a "make thicker" plugin. although it sounds wrong it can be handy
Yes i know, my spelling sucks

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Phoenix
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Post by Phoenix » Wed Nov 01, 2006 12:42 pm

Yeah, and if you have the clothilde module for C4D, I would suggest you to use "CNurbs" which is even more handy for such purposes. 8)

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manitwo
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Post by manitwo » Wed Nov 01, 2006 9:48 pm

c4d, there is a "make thicker" plugin.
I would suggest you to use "CNurbs" which is even more handy for such purposes
they do exactly the same :wink: (the cnurb can additionaly
subdivide the mesh in the cnurb way)

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Phoenix
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Post by Phoenix » Thu Nov 02, 2006 8:01 pm

manitwo wrote:
c4d, there is a "make thicker" plugin.
I would suggest you to use "CNurbs" which is even more handy for such purposes
they do exactly the same :wink: (the cnurb can additionaly
subdivide the mesh in the cnurb way)
No, that's not true! :wink:

In fact, the "make thicker" plugin is nearly the same like an extrude operation with "create caps" activated.

The difference is, that both of these really change the geometry and create new polygons whereas the "CNurbs" work more like a Hypernurbs objekt in a, let's say, "virtual" way. You just have to switch it of or remove it and your model looks and acts like before.

Okay, for the final result in Indigo, this is marginal but for your work in C4D it could make a big difference!

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manitwo
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Post by manitwo » Thu Nov 02, 2006 10:20 pm

Phoenix wrote: No, that's not true! :wink:

In fact, the "make thicker" plugin is nearly the same like an extrude operation with "create caps" activated.

The difference is, that both of these really change the geometry and create new polygons whereas the "CNurbs" work more like a Hypernurbs objekt in a, let's say, "virtual" way. You just have to switch it of or remove it and your model looks and acts like before.

Okay, for the final result in Indigo, this is marginal but for your work in C4D it could make a big difference!
you are right - with a c-nurb you still have the possibily to change or remove the thickness everytime you want.
Just convert it to polygon(press the c button) if you need that.
Dont forget to set "subdivide" to "0" and then it is the same :wink:

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