After the multithreaded 0.6 test 1 version is out I started testing this build,
everything fine for me so far!
But I recognized, that after starting Indigo while the Render do the TriTree::build()
only one of my prozessor Cores is used in this pre-rendering state.
I'm new to Indigo, so I have to test a lot of setting,
the most for geting the lightning I aim for...
Speeding up the TriTree::build() would result in a faster "first view" of the Rendering,
so adjustment to lightning could be done also faster!
I don't know if this is possible, just a idea of an happy Indigo user
bye
Request: multithreaded TriTree::build()
Sounds good!
Some big Projects with lots of polys need some Time to start...
caching the Date on disk would be fantastic!
I look forward to future progress of your great Project!!!
thanks
*EDIT*
öhm.... would this caching of Data on disk also allow to continue a Render,
that was stoped before??? *hint
Some big Projects with lots of polys need some Time to start...
caching the Date on disk would be fantastic!
I look forward to future progress of your great Project!!!
thanks
*EDIT*
öhm.... would this caching of Data on disk also allow to continue a Render,
that was stoped before??? *hint
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