subdivision_smoothing not smoothing UVs ?

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CTZn
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subdivision_smoothing not smoothing UVs ?

Post by CTZn » Fri May 01, 2009 6:55 am

As demonstrated in the linked video, the face is properly smoothed but its original UVs remain untouched; this I think is unwanted, UVs should be smoothed as well as geometry (if that makes sense) prior to displacement; that should normally remove the issues encountered atm on border UVs and allow them to match even after subdivision occurs.

subdivision_smoothing_1.1.18.avi

Perhaps smoothing UVs could be an option (on by default plz).
Wich lead me to that request that may be discussed with other developers:

Making all displacement optimisations false by default (specially view_dependent_subdivision), so a standard "subsurf" would result from applying subdivision_smoothing in first instance.

Optimisations are scene dependent and should not be forced by default I believe.
Bah, nevermind this point :) Until the recent thread with The Unknown I had missed view_dependent_subdivision, it's managed now in MtI (it's set to true if subdivide_pixel_threshold is used, false otherwise). I have only subdivide_curvature_threshold left to manage now.

Thank you Ono.
obsolete asset

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