Perhaps smoothing UVs could be an option (on by default plz).
Bah, nevermind this point Until the recent thread with The Unknown I had missed view_dependent_subdivision, it's managed now in MtI (it's set to true if subdivide_pixel_threshold is used, false otherwise). I have only subdivide_curvature_threshold left to manage now.Wich lead me to that request that may be discussed with other developers:
Making all displacement optimisations false by default (specially view_dependent_subdivision), so a standard "subsurf" would result from applying subdivision_smoothing in first instance.
Optimisations are scene dependent and should not be forced by default I believe.
Thank you Ono.